diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index 2c825979b..34e2ceb9f 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -165,8 +165,11 @@ if (_damage > 0.4) then { //0.25 _pos = getPosATL _unit; _inRange = _pos nearEntities ["CAManBase",1000]; { - PVDZE_send = [_x,"PlayerBleed",[_unit,_wound,_hit]]; - publicVariableServer "PVDZE_send"; + // only send to other players + if(isPlayer _x and _x != player) then { + PVDZE_send = [_x,"Bleed",[_unit,_wound,_hit]]; + publicVariableServer "PVDZE_send"; + }; } forEach _inRange; //Set Injured if not already diff --git a/SQF/dayz_server/compile/server_sendToClient.sqf b/SQF/dayz_server/compile/server_sendToClient.sqf index 4e29a6355..d6f9951e6 100644 --- a/SQF/dayz_server/compile/server_sendToClient.sqf +++ b/SQF/dayz_server/compile/server_sendToClient.sqf @@ -46,7 +46,7 @@ switch (_variable) do { _owner publicVariableClient "usecBreakLegs"; }; - case "PZ_BreakLegs": { + case "Bleed": { usecBleed = _arraytosend; _owner publicVariableClient "usecBleed"; };