mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 11:42:57 +03:00
1.0.1.5 RC1
+ [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave = true; + [ADDED] Added cargo check back in can be disabled with DZE_AllowCargoCheck = false; + [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a full 100oz briefcase. + [FIXED] Urban girl texture path was incorrect. + [CHANGED] Standard helicrash spawn system replaced with epoch events and now spawn with a 75% chance every 45 minutes. Thanks to maca134.
This commit is contained in:
@@ -200,27 +200,29 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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s_player_lockUnlock_crtl = -1;
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};
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/*
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//Allow player to force save
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if((_isVehicle or _isTent) and !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
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if(DZE_AllowForceSave) then {
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//Allow player to force save
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if((_isVehicle or _isTent) and !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
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If(DZE_AllowCargoCheck) then {
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if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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*/
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//flip vehicle small vehicles by your self and all other vehicles with help nearby
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if (_isVehicle and !_canmove and _isAlive and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
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@@ -400,13 +402,6 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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player removeAction s_player_fillgen;
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s_player_fillgen = -1;
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};
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// not the right place for this...
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// Find if fuel pump is within 5 meters.
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// If so then look for a generator within 30m of pump
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// and if generator is running
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// Allow auto fill
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//Sleep
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if(_cursorTarget isKindOf "TentStorage" and _ownerID == dayz_characterID) then {
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