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more building loots
+ Added more building loot positions for Proving Grounds PMC buildings
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@@ -2643,6 +2643,50 @@ class HeliCrash_No50s: Default {
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{1.56445,8.49707,1.00044}};
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};
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// Proving grounds PMC
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class Land_GeneralStore_01a_PMC : Supermarket
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{
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lootPos[] = {{-8.28796,-0.435303,-1.20155},
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{-4.33252,5.51575,-1.20155},
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{1.05743,5.22791,-1.20155},
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{7.36511,2.40076,-1.20155},
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{13.2913,4.79199,-1.20155},
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{3.06958,7.47021,-1.20155},
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{7.43213,-0.266724,-1.20155},
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{13.5172,-1.04089,-1.20155},
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{10.0657,-1.31946,-1.20155},
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{3.42236,-3.46387,-1.20155},
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{-1.89722,-2.65051,-1.20155},
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{-7.28711,-1.95728,-1.20155}};
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};
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class Land_ruin_01_PMC : Residential
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{
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lootPos[] = {{-2.57568,2.16443,-1.76358},
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{-2.64172,-2.50488,-1.76358},
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{0.851563,1.67505,-1.76358}};
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};
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class Land_Ruin_Cowshed_a_PMC : Residential
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{
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lootPos[] = {{-3.573,2.80774,-2.31227},
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{8.85077,-2.67871,-2.46388},
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{-2.83069,-5.90613,-2.46388},
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{8.89893,-5.66711,-2.46388}};
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};
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class Land_Ruin_Cowshed_b_PMC : Residential
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{
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lootPos[] = {{10.4032,2.35046,-3.14048},
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{2.99207,-3.36682,-3.13994}};
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};
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class Land_Ruin_Cowshed_c_PMC : Residential
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{
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lootPos[] = {{5.05737,2.52881,-3.09486}};
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};
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class Land_FuelStation_Build_PMC : Residential
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{
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lootPos[] = {{-1.29761,-0.527832,-1.336},
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{-1.51141,1.30359,-1.33611},
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{2.23376,0.0710449,-1.33611}};
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};
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};
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