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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove unused keyboard_keys function
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:
f5780256ee
This commit is contained in:
@@ -36,7 +36,7 @@ class RscDisplayMission: RscDisplayEmpty
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{
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access = 0;
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idd = 46;
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onKeyDown = "if (!isNil 'DZ_KeyDown_EH') then {_this call DZ_KeyDown_EH;};"; //assigned much quicker than executing keyDown.sqf
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onKeyDown = "if (!isNil 'DZ_KeyDown_EH') then {_this call DZ_KeyDown_EH;};"; //assigned much quicker than spawning init_keyboard
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};
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class RscDisplayChat
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{
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@@ -9,18 +9,6 @@ _altState = _this select 4;
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_handled = false;
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if (isNil "keyboard_keys") then {
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_deadcheck = { // ESCAPE
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// call player_forceSave;
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// _idd = uiNamespace getVariable "RscDisplayMPInterrupt";
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// if (isNil '_idd') then {
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// createDialog 'RscDisplayMPInterrupt';
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// }
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// else {
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// closeDialog 0;
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// };
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//keyboard_keys = nil;*/
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_handled = false;
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};
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_cancelBuild = {
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DZE_cancelBuilding = true;
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call dayz_EjectPlayer;
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@@ -310,7 +298,6 @@ if (isNil "keyboard_keys") then {
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[actionKeys "User18", {DZE_6 = true;}] call _addArray;
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[actionKeys "User19", {DZE_5 = true;}] call _addArray;
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[actionKeys "Surrender", _surrender] call _addArray;
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//[[DIK_ESCAPE], _deadcheck] call _addArray;
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[[DIK_1], _rifle] call _addArray;
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[[DIK_2], _pistol] call _addArray;
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[[DIK_3], _melee] call _addArray;
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@@ -346,9 +333,7 @@ if (isNil "keyboard_keys") then {
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DIK_F8,DIK_F7,DIK_F6,DIK_F5,DIK_F4,
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DIK_F3,DIK_F2,DIK_9,
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DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
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if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress
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//diag_log [diag_ticktime, __FILE__, "eh reset" ];
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};
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_this call DZE_FilterCheats;
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@@ -620,6 +620,7 @@ fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile
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fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
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fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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@@ -633,7 +634,6 @@ local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp
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FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
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FNC_GetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPos.sqf";
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dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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DZE_FilterCheats = {
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#define DIK_SUBTRACT 0x4A
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