Remove unused keyboard_keys function

I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
This commit is contained in:
ebaydayz
2016-09-05 14:16:38 -04:00
parent cab627e3de
commit c8b3053496
3 changed files with 2 additions and 17 deletions

View File

@@ -620,6 +620,7 @@ fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile
fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
@@ -633,7 +634,6 @@ local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp
FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
FNC_GetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPos.sqf";
dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
DZE_FilterCheats = {
#define DIK_SUBTRACT 0x4A