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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove unused keyboard_keys function
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:
f5780256ee
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@@ -620,6 +620,7 @@ fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile
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fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
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fnc_Obj_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\obj_handleDam.sqf";
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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@@ -633,7 +634,6 @@ local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp
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FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
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FNC_GetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPos.sqf";
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dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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DZE_FilterCheats = {
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#define DIK_SUBTRACT 0x4A
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