Remove unused keyboard_keys function

I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
This commit is contained in:
ebaydayz
2016-09-05 14:16:38 -04:00
parent cab627e3de
commit c8b3053496
3 changed files with 2 additions and 17 deletions

View File

@@ -9,18 +9,6 @@ _altState = _this select 4;
_handled = false;
if (isNil "keyboard_keys") then {
_deadcheck = { // ESCAPE
// call player_forceSave;
// _idd = uiNamespace getVariable "RscDisplayMPInterrupt";
// if (isNil '_idd') then {
// createDialog 'RscDisplayMPInterrupt';
// }
// else {
// closeDialog 0;
// };
//keyboard_keys = nil;*/
_handled = false;
};
_cancelBuild = {
DZE_cancelBuilding = true;
call dayz_EjectPlayer;
@@ -310,7 +298,6 @@ if (isNil "keyboard_keys") then {
[actionKeys "User18", {DZE_6 = true;}] call _addArray;
[actionKeys "User19", {DZE_5 = true;}] call _addArray;
[actionKeys "Surrender", _surrender] call _addArray;
//[[DIK_ESCAPE], _deadcheck] call _addArray;
[[DIK_1], _rifle] call _addArray;
[[DIK_2], _pistol] call _addArray;
[[DIK_3], _melee] call _addArray;
@@ -346,9 +333,7 @@ if (isNil "keyboard_keys") then {
DIK_F8,DIK_F7,DIK_F6,DIK_F5,DIK_F4,
DIK_F3,DIK_F2,DIK_9,
DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress
//diag_log [diag_ticktime, __FILE__, "eh reset" ];
};
_this call DZE_FilterCheats;