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does not work on a player
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@@ -60,7 +60,6 @@ if (count(_findNearestTree) >= 1) then {
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closeDialog 1;
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closeDialog 1;
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// player playActionNow "Medic";
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// player playActionNow "Medic";
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player setUnitPos "up";
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player playActionNow "GestureSwing";
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player playActionNow "GestureSwing";
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[player,"chopwood",0,false] call dayz_zombieSpeak;
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[player,"chopwood",0,false] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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