diff --git a/SQF/dayz_code/actions/player_chopWood.sqf b/SQF/dayz_code/actions/player_chopWood.sqf index 28bbfa14d..f3e640cbb 100644 --- a/SQF/dayz_code/actions/player_chopWood.sqf +++ b/SQF/dayz_code/actions/player_chopWood.sqf @@ -60,7 +60,6 @@ if (count(_findNearestTree) >= 1) then { closeDialog 1; // player playActionNow "Medic"; - player setUnitPos "up"; player playActionNow "GestureSwing"; [player,"chopwood",0,false] call dayz_zombieSpeak; [player,20,true,(getPosATL player)] spawn player_alertZombies;