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Plot management fixes (#1735)
* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
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@@ -16334,6 +16334,9 @@
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<Key ID="STR_EPOCH_APLOTFORLIFE_TAKE_OWNERSHIP">
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<English>Take Ownership: %1 objects ownership changed.</English>
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</Key>
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<!-- PLOT MANAGEMENT BELOW -->
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS">
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<English>Objects to maintain: %1</English>
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</Key>
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@@ -16341,21 +16344,21 @@
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<English>Price to maintain: %1 %2</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED">
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<English>No money needed.</English>
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<English>No maintenance needed.</English>
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<Russian>Деньги не требуются.</Russian>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
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<English>SUCCESS: Objects maintained: %1</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS">
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<English>SUCCESS: Price maintained: %1 %2 !</English>
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<English>SUCCESS: Maintenance cost: %1 %2!</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
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<English>FAILED: Objects maintained: 0</English>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED">
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<English>FAILED: Money needed: %1 %2 !</English>
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<Russian>ОШИБКА: Требуется денег: %1 %2 !</Russian>
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<English>FAILED: Money needed: %1 %2!</English>
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<Russian>ОШИБКА: Требуется денег: %1 %2!</Russian>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
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<English>That user is already on the list</English>
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@@ -16367,6 +16370,7 @@
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<Russian>Можно добавить друзей: %1</Russian>
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<German>Nur %1 Freunde erlaubt</German>
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</Key>
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<Key ID="STR_EPOCH_TRADER">
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<English>Trader</English>
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<German>Händler</German>
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@@ -17821,6 +17825,9 @@
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<Key ID="STR_EPOCH_BUILD_FAIL_TOO_FAR">
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<English>Object is placed too far away from where you started building (within %1 meters)</English>
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</Key>
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<!-- DOOR MANAGEMENT BELOW -->
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<Key ID="STR_EPOCH_ACTIONS_MANAGEDOOR">
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<English>Manage Door</English>
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<German>Tür verwalten</German>
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@@ -17849,7 +17856,6 @@
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<English>We do not allow manual codes.</English>
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<German>Die manuelle Eingabe ist nicht erlaubt.</German>
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</Key>
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<Key ID="STR_EPOCH_DOORMANAGEMENT_TITLE">
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<English>Door Management</English>
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<German>Tür-Management</German>
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@@ -17862,6 +17868,7 @@
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<English>You do not have the rights to manage.</English>
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<German>Du darfst diese Tür nicht verwalten.</German>
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</Key>
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<Key ID="STR_EPOCH_DOORS_OPEN">
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<English>Open Door</English>
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<German>Tür öffnen</German>
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