Plot management fixes (#1735)

* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
This commit is contained in:
oiad
2016-08-16 06:49:56 +12:00
committed by ebaydayz
parent fc0f0dc896
commit c738710b77
12 changed files with 101 additions and 243 deletions

View File

@@ -1,19 +1,19 @@
private ["_range","_buildables","_count","_colour","_result","_ctrl"];
private ["_range","_buildables","_count","_colour","_ctrl","_target"];
disableSerialization;
_range = DZE_PlotPole select 0;
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
_count = count (nearestObjects [[player] call FNC_getPos,_buildables,_range]);
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_buildables = DZE_maintainClasses;
_count = count (nearestObjects [_target,_buildables,_range]);
_colour = "#ffffff";
if (_count / DZE_BuildingLimit * 100 < 40) then {
_colour = "#00ff00";
_colour = "#00ff00";
};
if (_count / DZE_BuildingLimit * 100 > 75) then {
_colour = "#ff0000";
_colour = "#ff0000";
};
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
_result = format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];
_ctrl ctrlSetStructuredText parseText _result;
_ctrl ctrlSetStructuredText parseText format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];