Add bloodStains only to scheduler if enabled

This commit is contained in:
A Man
2020-05-13 01:25:45 +02:00
parent 64375383f1
commit c5a6f0d03d
2 changed files with 13 additions and 9 deletions

View File

@@ -5,11 +5,11 @@ sched_bloodStains_init = {
};
sched_bloodStains = {
private ["_end","_lastpos","_stain", "_plpos"];
private ["_end","_lastpos","_stain", "_plpos","_bloodpool"];
_bloodpool = _this;
_plpos = visiblePosition player; //ATL
if (r_player_injured and {(dayz_bleedingeffect % 2 == 1)}) then {
if (r_player_injured) then {
// add a fresh blood stain
if (((vehicle player == player) and (!dayz_isSwimming)) AND {((_plpos select 2 < 0.3) AND {((getTerrainHeightASL _plpos) > 1.5)})}) then {
_end = count _bloodpool -1;

View File

@@ -3,7 +3,6 @@
_base="z\addons\dayz_code\system\scheduler\";
call compile preprocessFileLineNumbers (_base+"sched_oneachframe.sqf");
call compile preprocessFileLineNumbers (_base+"sched_throwable.sqf");
call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf");
call compile preprocessFileLineNumbers (_base+"sched_animals.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf");
@@ -11,9 +10,12 @@ call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf");
call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf");
call compile preprocessFileLineNumbers (_base+"sched_playerActions.sqf");
call compile preprocessFileLineNumbers (_base+"sched_medical.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_achievement.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gui.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_humanityChange.sqf");
//call compile preprocessFileLineNumbers (_base+"sched_achievement.sqf");
if (dayz_bleedingeffect != 2) then {
call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf");
};
if (dayz_antihack == 1) then {
call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
@@ -39,15 +41,17 @@ if (count _list == 0) then {
[ 6, 24.18, sched_spawnCheck ],
[ 1, 0.63, sched_throwable, sched_throwable_init ],
[ 1, 0.33, sched_medical, sched_medical_init ],
//[ 15, 3, sched_humanityChange ], //Humanity morphing disabled on Epoch to avoid loss of purchased clothing
//[ 3, 2.70, sched_achievement, sched_achievement_init ],
[ 4, 2.38, sched_bloodStains, sched_bloodStains_init ],
[ 60, 10.44, sched_animals ],
[ 10, 5.44, sched_medical_slow ],
[ 60, 20.44, sched_newDay ],
[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
];
if (dayz_bleedingeffect != 2) then {
_list set [count _list, [ 4, 2.38, sched_bloodStains, sched_bloodStains_init]];
};
if (dayz_antihack == 1) then {
_list set [count _list, [0.2, 0.15, sched_security, sched_security_init]];
_list set [count _list, [0.2, 0.05, sched_antiTP, sched_antiTP_init]];