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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.85
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@@ -219,12 +219,16 @@ if (!isDedicated) then {
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_success
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};
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dayz_spaceInterrupt = {
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private ["_dikCode", "_handled"];
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_DisplayOrDialogOrControl = _this select 0;
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_dikCode = _this select 1;
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_shiftState = _this select 2;
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_ctrlState = _this select 3;
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_altState = _this select 4;
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_handled = false;
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DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
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if (_dikCode in (actionKeys "GetOver")) then {
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if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
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canRoll = false;
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@@ -276,14 +280,13 @@ if (!isDedicated) then {
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dayz_lastCheckBit = time;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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/*
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if ((_dikCode == 0x38 or _dikCode == 0xB8) and (time - dayz_lastCheckBit > 10)) then {
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call dayz_forceSave;
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};
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/*
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if (_dikCode in actionKeys "IngamePause") then {
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call dayz_forceSave;
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_id = [] spawn dayz_disableRespawn;
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_id = [] spawn dayz_disableAbort;
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_idOnPause = [] spawn dayz_onPause;
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};
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*/
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_handled
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