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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
0.85
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@@ -19,7 +19,9 @@ _hasmuttonRaw = "FoodmuttonRaw" in magazines player;
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_haschickenRaw = "FoodchickenRaw" in magazines player;
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_hasrabbitRaw = "FoodrabbitRaw" in magazines player;
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_hasbaconRaw = "FoodbaconRaw" in magazines player;
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_hasRawMeat = _hasSteakRaw or _hasmuttonRaw or _hasrabbitRaw or _hasbaconRaw;
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//Define all Raw food
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_hasRawMeat = _hasSteakRaw or _hasmuttonRaw or _haschickenRaw or _hasrabbitRaw or _hasbaconRaw;
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_hasKnife = "ItemKnife" in items player;
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_hasToolbox = "ItemToolbox" in items player;
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//_hasTent = "ItemTent" in items player;
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@@ -169,7 +171,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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};
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};
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//Fireplace Actions check
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if(inflamed cursorTarget and (_hasSteakRaw or _hasmuttonRaw or _hasrabbitRaw or _hasbaconRaw) and _canDo) then {
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if(inflamed cursorTarget and (_hasSteakRaw or _hasmuttonRaw or _haschickenRaw or _hasrabbitRaw or _hasbaconRaw) and _canDo) then {
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if (s_player_cook < 0) then {
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s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",cursorTarget, 3, true, true, "", ""];
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};
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44
dayz_code/compile/player_onPause.sqf
Normal file
44
dayz_code/compile/player_onPause.sqf
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@@ -0,0 +1,44 @@
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private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
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disableSerialization;
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waitUntil {
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_display = findDisplay 49;
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!isNull _display;
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};
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_btnRespawn = _display displayCtrl 1010;
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_btnAbort = _display displayCtrl 104;
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_btnRespawn ctrlEnable false;
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_btnAbort ctrlEnable false;
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_timeOut = 0;
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_timeMax = 30;
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_isDead = !alive player;
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if(r_fracture_legs) exitWith {_btnRespawn ctrlEnable true;};
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if(_isDead) exitwith {_btnAbort ctrlEnable true;};
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sleep 1;
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while {!isNull _display} do {
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switch true do {
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case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
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_btnAbort ctrlEnable false;
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cutText ["Cannot Abort near another player!", "PLAIN DOWN"];
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};
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/*
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case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 50]) > 0) : {
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_btnAbort ctrlEnable false;
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cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
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_timeOut = _timeOut + 1;
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};
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*/
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case (player getVariable["combattimeout", 0] >= time) : {
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_btnAbort ctrlEnable false;
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cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
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};
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default {
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_btnAbort ctrlEnable true;
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cutText ["", "PLAIN DOWN"];
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};
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};
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sleep 3;
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};
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cutText ["", "PLAIN DOWN"];
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