This commit is contained in:
vbawol
2013-02-01 01:47:36 -06:00
parent d69e34617a
commit c4fa47f4d9
18 changed files with 570 additions and 202 deletions

View File

@@ -470,7 +470,7 @@ class Citizen1; // External class reference
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
displayName = "Rocker Outfit";
displayName = "Rocker";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -481,10 +481,10 @@ class Citizen1; // External class reference
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";
class TK_INS_Warlord_EP1;
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
displayName = "Takistani Warlord";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -494,6 +494,85 @@ class Citizen1; // External class reference
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class TK_INS_Soldier_EP1;
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
displayName = "Takistani Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class CZ_Special_Forces_GL_DES_EP1;
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
displayName = "Special Forces";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Drake_Light;
class Drake_Light_DZ: Drake_Light {
displayName = "Desert Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_Bodyguard_AA12_PMC;
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
displayName = "Bodyguard";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_Sniper_PMC;
class Soldier_Sniper_PMC_DZ: Soldier_Sniper_PMC {
displayName = "Marksman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Soldier_TL_PMC;
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
displayName = "Team Leader";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_SniperH_W;
class Sniper1_DZ: BAF_Soldier_SniperH_W {
displayName = "Sniper";