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@@ -81,7 +81,7 @@ if (count _array > 0) then {
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//_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]);
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//if you are a bandit or start first - player will not recieve humanity drop
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_punishment = ((_isBandit or {player getVariable ["OpenTarget",false]}) && !_isPZombie);
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_punishment = ((_isBandit or {player getVariable ["OpenTarget",false]}) && !(player isKindOf "PZombie_VB"));
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_humanityHit = 0;
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if (!_punishment) then {
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