diff --git a/SQF/dayz_code/compile/player_death.sqf b/SQF/dayz_code/compile/player_death.sqf index bf108ad26..2446d8595 100644 --- a/SQF/dayz_code/compile/player_death.sqf +++ b/SQF/dayz_code/compile/player_death.sqf @@ -81,7 +81,7 @@ if (count _array > 0) then { //_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]); //if you are a bandit or start first - player will not recieve humanity drop - _punishment = ((_isBandit or {player getVariable ["OpenTarget",false]}) && !_isPZombie); + _punishment = ((_isBandit or {player getVariable ["OpenTarget",false]}) && !(player isKindOf "PZombie_VB")); _humanityHit = 0; if (!_punishment) then {