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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -19,7 +19,7 @@ if ((_vcl emptyPositions "cargo") > 0) then
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detach _wounded;
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_dragger switchMove "";
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_wounded setVariable ["NORRN_LoadVcl", _vcl, true];
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sleep 1;
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uiSleep 1;
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//["norrnRLact",_wounded] call broadcastRpcCallAll;
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norrnRLact = [_wounded];
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publicVariable "norrnRLact";
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