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see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
31 lines
726 B
Plaintext
31 lines
726 B
Plaintext
// Load_act.sqf
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// JULY 2010 - norrin
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private ["_args","_dragger","_vcl","_wounded"];
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_args = _this select 3;
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_dragger = _args select 0;
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_vcl = _args select 1;
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_wounded = _args select 2;
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r_drag_sqf = false;
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r_action = false;
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r_action_load = false;
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call fnc_usec_medic_removeActions;
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//_dragger removeAction NORRN_loadWoundedAction;
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if ((_vcl emptyPositions "cargo") > 0) then
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{
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detach _wounded;
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_dragger switchMove "";
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_wounded setVariable ["NORRN_LoadVcl", _vcl, true];
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uiSleep 1;
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//["norrnRLact",_wounded] call broadcastRpcCallAll;
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norrnRLact = [_wounded];
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publicVariable "norrnRLact";
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player removeAction NORRN_dropAction;
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}else{
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hint "No space left in vehicle";
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};
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NORRN_load_wounded_action = true; |