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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-21 23:50:48 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -19,7 +19,7 @@ if ((_vcl emptyPositions "cargo") > 0) then
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detach _wounded;
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_dragger switchMove "";
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_wounded setVariable ["NORRN_LoadVcl", _vcl, true];
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sleep 1;
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uiSleep 1;
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//["norrnRLact",_wounded] call broadcastRpcCallAll;
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norrnRLact = [_wounded];
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publicVariable "norrnRLact";
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@@ -7,13 +7,13 @@ _wounded = _this select 0;
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if (!local _wounded) exitWith {};
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sleep 1;
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uiSleep 1;
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_vcl = _wounded getVariable "NORRN_loadVcl";
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_wounded setVariable ["NORRN_unit_dragged", true, true];
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_wounded assignAsCargo _vcl;
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_wounded moveInCargo _vcl;
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sleep 1;
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uiSleep 1;
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//["norrnRALW",_wounded] call broadcastRpcCallAll;
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norrnRALW = [_wounded];
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publicVariable "norrnRALW";
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@@ -29,15 +29,15 @@ if (local _wounded) then
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if (vehicle _wounded != _wounded) then
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{
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unassignVehicle _wounded;
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sleep 0.05;
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uiSleep 0.05;
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_wounded action ["EJECT", _vcl];
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sleep 1;
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uiSleep 1;
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};
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norrinRAlie = _wounded;
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publicVariable "norrinRAlie";
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_wounded switchMove "ainjppnemstpsnonwrfldnon";
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_wounded setVariable ["NORRN_unit_dragged", false, true];
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sleep 1;
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uiSleep 1;
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};
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};
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@@ -46,4 +46,4 @@ if (local _wounded) then
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_wounded playMove "BasicDriver";
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};
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};
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sleep 0.01;
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uiSleep 0.01;
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@@ -17,14 +17,14 @@ for [{ _loop = 0 },{ _loop < count _crewVcl },{ _loop = _loop + 1}] do
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if (_unit getVariable "NORRN_unconscious") then
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{
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unassignVehicle _unit;
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sleep 0.05;
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uiSleep 0.05;
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_unit action ["EJECT", _vcl];
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sleep 1;
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uiSleep 1;
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_unit switchMove "";
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_unit switchMove "ainjppnemstpsnonwrfldnon";
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sleep 0.2;
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uiSleep 0.2;
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norrnRalie = _unit;
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publicVariable "norrnRalie";
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};
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sleep 0.1;
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uiSleep 0.1;
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};
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