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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -3,10 +3,11 @@ private ["_item","_config","_onLadder","_classname","_text","_consume","_hastrap
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_item = _this;
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_config = configFile >> "CfgWeapons" >> _item;
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if (r_action_count != 1) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith { r_action_count = 0; localize "str_player_21" call dayz_rollingMessages;};
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if (_onLadder) exitWith { dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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call gear_ui_init;
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@@ -16,7 +17,7 @@ _consume = ([] + getArray (_config >> "magazines")) select 0;
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_hastrapitem = _item in magazines player;
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if (!_hastrapitem) exitWith { r_action_count = 0; format[localize "str_player_31",_text,localize "str_player_31_place"] call dayz_rollingMessages;};
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if (!_hastrapitem) exitWith { dayz_actionInProgress = false; format[localize "str_player_31",_text,localize "str_player_31_place"] call dayz_rollingMessages;};
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player removeMagazine _item;
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_location = getPosATL player;
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@@ -35,5 +36,5 @@ diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hiv
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player reveal _object;
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r_action_count = 0;
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dayz_actionInProgress = false;
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format[localize "str_build_01",_text] call dayz_rollingMessages;
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