mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
40 lines
1.6 KiB
Plaintext
40 lines
1.6 KiB
Plaintext
private ["_item","_config","_onLadder","_classname","_text","_consume","_hastrapitem","_location","_object"];
|
|
|
|
_item = _this;
|
|
_config = configFile >> "CfgWeapons" >> _item;
|
|
|
|
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
|
|
dayz_actionInProgress = true;
|
|
|
|
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
|
if (_onLadder) exitWith { dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
|
|
|
|
call gear_ui_init;
|
|
|
|
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
|
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
|
_consume = ([] + getArray (_config >> "magazines")) select 0;
|
|
|
|
_hastrapitem = _item in magazines player;
|
|
|
|
if (!_hastrapitem) exitWith { dayz_actionInProgress = false; format[localize "str_player_31",_text,localize "str_player_31_place"] call dayz_rollingMessages;};
|
|
|
|
player removeMagazine _item;
|
|
_location = getPosATL player;
|
|
|
|
player playActionNow "PutDown";
|
|
sleep 1;
|
|
|
|
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
|
_object setDir (getDir player);
|
|
|
|
_object setVariable ["armed", false, true];
|
|
|
|
PVDZ_obj_Publish = [dayz_characterID,_object,[getDir _object, getPosATL _object],[["armed", _object getVariable "armed"]]];
|
|
publicVariableServer "PVDZ_obj_Publish";
|
|
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
|
|
|
|
player reveal _object;
|
|
|
|
dayz_actionInProgress = false;
|
|
format[localize "str_build_01",_text] call dayz_rollingMessages; |