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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,7 +1,7 @@
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private ["_bottletext","_tin1text","_tin2text","_tintext","_hasbottleitem","_hastinitem","_qty","_dis","_sfx","_bottleInfected"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_22" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_22" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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@@ -61,4 +61,4 @@ if (_hasbottleitem and _hastinitem) then {
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};
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a_player_boil = false;
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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