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https://github.com/EpochModTeam/DayZ-Epoch.git
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There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
64 lines
2.6 KiB
Plaintext
64 lines
2.6 KiB
Plaintext
private ["_bottletext","_tin1text","_tin2text","_tintext","_hasbottleitem","_hastinitem","_qty","_dis","_sfx","_bottleInfected"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_22" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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_hasbottleitem = (("ItemWaterBottle" in magazines player) || {"ItemWaterBottleInfected" in magazines player} || {"ItemWaterBottleSafe" in magazines player});
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_hastinitem = false;
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a_player_boil = true;
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player removeAction s_player_boil;
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//s_player_boil = -1;
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_bottleInfected = if ("ItemWaterBottleInfected" in magazines player) then {true} else {false};
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{
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if (_x in magazines player) exitWith {_hastinitem = true;};
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} count boil_tin_cans;
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if (!_hasbottleitem) exitWith {format[localize "str_player_31",_bottletext,localize "str_player_31_fill"] call dayz_rollingMessages; a_player_boil = false;};
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if (!_hastinitem) exitWith {format[localize "str_player_31",_tintext,localize "str_player_31_fill"] call dayz_rollingMessages; a_player_boil = false;};
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if (_hasbottleitem and _hastinitem) then {
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_qty = 0;
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_qty = _qty + ({_x == "ItemWaterBottleInfected"} count magazines player);
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_qty = _qty + ({_x == "ItemWaterBottle"} count magazines player);
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_qty = _qty + ({_x == "ItemWaterBottleSafe"} count magazines player);
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player playActionNow "Medic";
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uiSleep 1;
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_dis=10;
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_sfx = "cook";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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uiSleep 5;
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for "_x" from 1 to _qty do {
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if ("ItemWaterBottleInfected" in magazines player) then {
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player removeMagazine "ItemWaterBottleInfected";
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} else {
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if ("ItemWaterBottleSafe" in magazines player) then {
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player removeMagazine "ItemWaterBottleSafe";
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} else {
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player removeMagazine "ItemWaterBottle";
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};
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};
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if (dayz_waterBottleBreaking && {[0.1] call fn_chance}) then {
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player addMagazine "ItemWaterBottleDmg";
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//systemChat (localize ("str_waterbottle_broke"));
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localize "str_waterbottle_broke" call dayz_rollingMessages;
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} else {
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player addMagazine "ItemWaterBottleBoiled";
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};
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};
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format [localize "str_player_boiledwater",_qty] call dayz_rollingMessages;
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} else {
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localize "str_player_02" call dayz_rollingMessages;
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};
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a_player_boil = false;
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dayz_actionInProgress = false; |