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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -24,7 +24,7 @@ class MeleeCrowbar : MeleeWeapon
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class Drop
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{
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text = $STR_ACTIONS_DROP;
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script = "spawn player_dropWeapon;"; // r_action_count = r_action_count + 1;
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script = "spawn player_dropWeapon;";
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use[] = {"Crowbar_Swing"};
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};
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};
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@@ -30,7 +30,7 @@ class MeleeHatchet : MeleeWeapon
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class Drop
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{
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text = $STR_ACTIONS_DROP;
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script = "spawn player_dropWeapon;"; // r_action_count = r_action_count + 1;
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script = "spawn player_dropWeapon;";
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use[] = {"Hatchet_Swing"};
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};
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};
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@@ -24,7 +24,7 @@ class MeleeMachete: MeleeWeapon
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class Drop
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{
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text = $STR_ACTIONS_DROP;
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script = "spawn player_dropWeapon;"; // r_action_count = r_action_count + 1;
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script = "spawn player_dropWeapon;";
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use[] = {"Machete_Swing"};
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};
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};
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@@ -24,7 +24,7 @@ class MeleeSledge: MeleeWeapon
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class Drop
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{
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text = $STR_ACTIONS_DROP;
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script = "spawn player_dropWeapon;"; // r_action_count = r_action_count + 1;
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script = "spawn player_dropWeapon;";
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use[] = {"Sledge_Swing"};
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};
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};
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@@ -15,7 +15,7 @@ class ItemEtool : ItemCore
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class Build
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{
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text = "Build Sandbag Fence";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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@@ -24,7 +24,7 @@ class ItemEtool : ItemCore
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/*class Use
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{
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text=$STR_CREATE_STASH;
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script="spawn player_createstash;"; // r_action_count = r_action_count + 1;
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script="spawn player_createstash;";
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};*/
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};
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};
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@@ -16,7 +16,7 @@ class ItemShovel : ItemCore
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class Build
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{
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text = "Build Sandbag Fence";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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script = "spawn player_build;";
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require[] = {"ItemShovel"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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@@ -24,7 +24,7 @@ class ItemShovel : ItemCore
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class Use
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{
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text = $STR_CREATE_STASH;
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script = "spawn player_createstash;"; // r_action_count = r_action_count + 1;
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script = "spawn player_createstash;";
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};
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};
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};
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