Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Melee/Hatchet.hpp
ebaydayz c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00

42 lines
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C++

class MeleeHatchet : MeleeWeapon
{
scope = public;
model = "\dayz_weapons\models\Hatchet_weaponized";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
magazines[] = {"Hatchet_Swing"};
droppeditem = "ItemHatchet";
class ItemActions
{
/* class Use
{
text = $STR_ACTIONS_CHOPWOOD;
script = "spawn player_chopWood;";
}; */ //removed in favor of actually needing to use the hatchet as a weapon
class Toolbelt
{
text = $STR_ACTIONS_2TB;
script = "spawn player_addToolbelt";
use[] = {"MeleeHatchet"};
output[] = {"ItemHatchet"};
};
class Drop
{
text = $STR_ACTIONS_DROP;
script = "spawn player_dropWeapon;";
use[] = {"Hatchet_Swing"};
};
};
class Library
{
libTextDesc = $STR_EQUIP_DESC_HATCHET;
};
};