mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Remove some unused legacy code
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@@ -64,7 +64,6 @@ if (_canLoot ) then {
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};
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} forEach _positions;
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};
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//dayz_buildingMonitor set [count dayz_buildingMonitor,_obj];
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};
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};
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@@ -137,7 +137,6 @@ deleteGroup _myGroup;
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_body setVariable["combattimeout", 0, true];
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//due to a cleanup issue with effects this has been disabled remember to look at the cleanup before adding it back.
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//[_body] call spawn_flies;
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//dayzFlies = player;
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//publicVariable "dayzFlies";
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uiSleep 2;
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@@ -1,6 +0,0 @@
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private["_body","_id","_position"];
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_body = _this select 0;
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_position = getPosATL _body;
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[_position,0.1,1.5] call bis_fnc_flies;
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//_id setVariable ["body",_body];
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//dayz_flyMonitor set[count dayz_flyMonitor, _id];
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@@ -15,7 +15,6 @@ if (!isDedicated) then {
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf"; //fnc to drop items. _item call fn_dropItem;
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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spawn_flies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_flies.sqf";
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player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
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player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
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player_attackdelay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_attackfsmdelay.sqf";
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@@ -267,7 +267,6 @@ if (!isDedicated) then {
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"PVDZ_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
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"PVDZ_drg_RaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
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"PVDZ_obj_Fire" addPublicVariableEventHandler {(_this select 1) spawn BIS_Effects_Burn};
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"PVDZ_dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
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"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {localize "str_epoch_player_2" call dayz_rollingMessages;};};
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@@ -582,10 +582,6 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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dayz_buildingMonitor = []; //Buildings to check
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dayz_bodyMonitor = [];
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dayz_flyMonitor = [];
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dayz_zedMonitor = [];
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dayz_buildingBubbleMonitor = [];
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dayz_baseTypes = if (DZE_MissionLootTable) then {getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")} else {getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass")};
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@@ -112,8 +112,6 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"if (!_isTamed) then {" \n
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" if (!_isSomeone) then {" \n
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" deleteVehicle _agent;" \n
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" } else {" \n
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" dayz_bodyMonitor set [count dayz_bodyMonitor,_agent];" \n
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" };" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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