mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
lets do this
This commit is contained in:
2
Server Files/Configs/DayZ_Epoch_instance_24_Napf.bat
Normal file
2
Server Files/Configs/DayZ_Epoch_instance_24_Napf.bat
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
@echo off
|
||||||
|
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
@echo off
|
||||||
|
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_25_sauerland\config.cfg" "-cfg=instance_25_sauerland\basic.cfg" "-profiles=instance_25_sauerland" -name=instance_25_sauerland "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||||
79
Server Files/Configs/instance_24_Napf/HiveExt.ini
Normal file
79
Server Files/Configs/instance_24_Napf/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
;This is a comment
|
||||||
|
;Comments above a certain setting will provide it's description
|
||||||
|
|
||||||
|
;The format for a setting is
|
||||||
|
;Variable = Value
|
||||||
|
|
||||||
|
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||||
|
;To change from the default, simply uncomment the line and change the Value
|
||||||
|
|
||||||
|
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||||
|
|
||||||
|
[Time]
|
||||||
|
;Possible values: Local, Custom, Static
|
||||||
|
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||||
|
Type = Static
|
||||||
|
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||||
|
;Offset = -8
|
||||||
|
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||||
|
Hour = 13
|
||||||
|
|
||||||
|
[Database]
|
||||||
|
;Hostname or IP of the server to connect to
|
||||||
|
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||||
|
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||||
|
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||||
|
Host = localhost
|
||||||
|
|
||||||
|
;Currently, only MySQL is supported
|
||||||
|
Type = MySQL
|
||||||
|
|
||||||
|
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||||
|
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||||
|
Port = 3306
|
||||||
|
|
||||||
|
;Database name to connect to.
|
||||||
|
Database = dayz_epoch
|
||||||
|
|
||||||
|
;Username to connect with
|
||||||
|
Username = dayz
|
||||||
|
;Password to authenticate with (default is blank)
|
||||||
|
Password = 123456
|
||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||||
|
[Characters]
|
||||||
|
;The field name that Player's IDs are stored in (unique per game license)
|
||||||
|
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||||
|
;IDField = PlayerUID
|
||||||
|
;The field name that Player's World Position and rotation is stored in
|
||||||
|
;Enables you to run multiple different maps (different instances) off the same character table
|
||||||
|
;WSField = Worldspace
|
||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||||
|
[Objects]
|
||||||
|
;Which table should the objects be stored and fetched from ?
|
||||||
|
;Table = Object_DATA
|
||||||
|
|
||||||
|
;Negative values will disable this feature
|
||||||
|
;0 means that ALL empty placed items will be deleted every server restart
|
||||||
|
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||||
|
;CleanupPlacedAfterDays = 6
|
||||||
|
|
||||||
|
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||||
|
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||||
|
;You can find that file under the SQF directory for your server version
|
||||||
|
;ResetOOBVehicles = false
|
||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||||
|
[ObjectDB]
|
||||||
|
;Setting this to true separates the Object fetches from the Character fetches
|
||||||
|
;That means that the Object Table must be on this other database
|
||||||
|
;Use = false
|
||||||
|
|
||||||
|
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||||
|
;Type = MySQL
|
||||||
|
;Host = localhost
|
||||||
|
;Port = 3306
|
||||||
|
;Database = dayz
|
||||||
|
;Username = root
|
||||||
|
;Password =
|
||||||
35
Server Files/Configs/instance_24_Napf/config.cfg
Normal file
35
Server Files/Configs/instance_24_Napf/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
hostName = "DayZ Epoch Napf Server (1.0.4/103718)";
|
||||||
|
password = "";
|
||||||
|
passwordAdmin = "changeme";
|
||||||
|
maxPlayers = 50;
|
||||||
|
logFile = "server_log.txt";
|
||||||
|
voteThreshold = 2;
|
||||||
|
voteMissionPlayers = 3;
|
||||||
|
reportingIP = "arma2oapc.master.gamespy.com";
|
||||||
|
timeStampFormat = "short";
|
||||||
|
motd[] = {"DayZ Epoch","Have fun!"};
|
||||||
|
motdInterval = 0;
|
||||||
|
vonCodecQuality = 11;
|
||||||
|
disableVoN = 0;
|
||||||
|
kickduplicate = 1;
|
||||||
|
verifySignatures = 2;
|
||||||
|
persistent = 1;
|
||||||
|
BattlEye = 1;
|
||||||
|
doubleIdDetected = "";
|
||||||
|
onUserConnected = "";
|
||||||
|
onUserDisconnected = "";
|
||||||
|
onUnsignedData = "kick (_this select 0)";
|
||||||
|
onHackedData = "kick (_this select 0)";
|
||||||
|
onDifferentData = "";
|
||||||
|
regularCheck = "";
|
||||||
|
requiredBuild = 103718;
|
||||||
|
|
||||||
|
class Missions
|
||||||
|
{
|
||||||
|
class Mission1
|
||||||
|
{
|
||||||
|
template = "DayZ_Epoch_24.Napf";
|
||||||
|
difficulty="veteran";
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
79
Server Files/Configs/instance_25_sauerland/HiveExt.ini
Normal file
79
Server Files/Configs/instance_25_sauerland/HiveExt.ini
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
;This is a comment
|
||||||
|
;Comments above a certain setting will provide it's description
|
||||||
|
|
||||||
|
;The format for a setting is
|
||||||
|
;Variable = Value
|
||||||
|
|
||||||
|
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||||
|
;To change from the default, simply uncomment the line and change the Value
|
||||||
|
|
||||||
|
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||||
|
|
||||||
|
[Time]
|
||||||
|
;Possible values: Local, Custom, Static
|
||||||
|
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
|
||||||
|
Type = Static
|
||||||
|
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||||
|
;Offset = -8
|
||||||
|
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
|
||||||
|
Hour = 13
|
||||||
|
|
||||||
|
[Database]
|
||||||
|
;Hostname or IP of the server to connect to
|
||||||
|
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
|
||||||
|
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
|
||||||
|
;If using OFFICIAL hive, the rest of the settings in this section have no effect
|
||||||
|
Host = localhost
|
||||||
|
|
||||||
|
;Currently, only MySQL is supported
|
||||||
|
Type = MySQL
|
||||||
|
|
||||||
|
;Port to connect to. The default is the default listening port of a server of the selected Type
|
||||||
|
;Instead of specifying Port, you can specify Socket and set Value to the socket name
|
||||||
|
Port = 3306
|
||||||
|
|
||||||
|
;Database name to connect to.
|
||||||
|
Database = dayz_epoch
|
||||||
|
|
||||||
|
;Username to connect with
|
||||||
|
Username = dayz
|
||||||
|
;Password to authenticate with (default is blank)
|
||||||
|
Password = 123456
|
||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
|
||||||
|
[Characters]
|
||||||
|
;The field name that Player's IDs are stored in (unique per game license)
|
||||||
|
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
|
||||||
|
;IDField = PlayerUID
|
||||||
|
;The field name that Player's World Position and rotation is stored in
|
||||||
|
;Enables you to run multiple different maps (different instances) off the same character table
|
||||||
|
;WSField = Worldspace
|
||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
|
||||||
|
[Objects]
|
||||||
|
;Which table should the objects be stored and fetched from ?
|
||||||
|
;Table = Object_DATA
|
||||||
|
|
||||||
|
;Negative values will disable this feature
|
||||||
|
;0 means that ALL empty placed items will be deleted every server restart
|
||||||
|
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
|
||||||
|
;CleanupPlacedAfterDays = 6
|
||||||
|
|
||||||
|
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
|
||||||
|
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
|
||||||
|
;You can find that file under the SQF directory for your server version
|
||||||
|
;ResetOOBVehicles = false
|
||||||
|
|
||||||
|
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||||
|
[ObjectDB]
|
||||||
|
;Setting this to true separates the Object fetches from the Character fetches
|
||||||
|
;That means that the Object Table must be on this other database
|
||||||
|
;Use = false
|
||||||
|
|
||||||
|
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
|
||||||
|
;Type = MySQL
|
||||||
|
;Host = localhost
|
||||||
|
;Port = 3306
|
||||||
|
;Database = dayz
|
||||||
|
;Username = root
|
||||||
|
;Password =
|
||||||
35
Server Files/Configs/instance_25_sauerland/config.cfg
Normal file
35
Server Files/Configs/instance_25_sauerland/config.cfg
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
hostName = "DayZ Epoch Sauerland Server (1.0.4/103718)";
|
||||||
|
password = "";
|
||||||
|
passwordAdmin = "changeme";
|
||||||
|
maxPlayers = 50;
|
||||||
|
logFile = "server_log.txt";
|
||||||
|
voteThreshold = 2;
|
||||||
|
voteMissionPlayers = 3;
|
||||||
|
reportingIP = "arma2oapc.master.gamespy.com";
|
||||||
|
timeStampFormat = "short";
|
||||||
|
motd[] = {"DayZ Epoch","Have fun!"};
|
||||||
|
motdInterval = 0;
|
||||||
|
vonCodecQuality = 11;
|
||||||
|
disableVoN = 0;
|
||||||
|
kickduplicate = 1;
|
||||||
|
verifySignatures = 2;
|
||||||
|
persistent = 1;
|
||||||
|
BattlEye = 1;
|
||||||
|
doubleIdDetected = "";
|
||||||
|
onUserConnected = "";
|
||||||
|
onUserDisconnected = "";
|
||||||
|
onUnsignedData = "kick (_this select 0)";
|
||||||
|
onHackedData = "kick (_this select 0)";
|
||||||
|
onDifferentData = "";
|
||||||
|
regularCheck = "";
|
||||||
|
requiredBuild = 103718;
|
||||||
|
|
||||||
|
class Missions
|
||||||
|
{
|
||||||
|
class Mission1
|
||||||
|
{
|
||||||
|
template = "DayZ_Epoch_25.sauerland";
|
||||||
|
difficulty="veteran";
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user