diff --git a/Server Files/Configs/DayZ_Epoch_instance_24_Napf.bat b/Server Files/Configs/DayZ_Epoch_instance_24_Napf.bat new file mode 100644 index 000000000..ea70ef0f6 --- /dev/null +++ b/Server Files/Configs/DayZ_Epoch_instance_24_Napf.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Configs/DayZ_Epoch_instance_25_sauerland.bat b/Server Files/Configs/DayZ_Epoch_instance_25_sauerland.bat new file mode 100644 index 000000000..b9cd02457 --- /dev/null +++ b/Server Files/Configs/DayZ_Epoch_instance_25_sauerland.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_25_sauerland\config.cfg" "-cfg=instance_25_sauerland\basic.cfg" "-profiles=instance_25_sauerland" -name=instance_25_sauerland "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Configs/instance_24_Napf/HiveExt.ini b/Server Files/Configs/instance_24_Napf/HiveExt.ini new file mode 100644 index 000000000..3d72c42e4 --- /dev/null +++ b/Server Files/Configs/instance_24_Napf/HiveExt.ini @@ -0,0 +1,79 @@ +;This is a comment +;Comments above a certain setting will provide it's description + +;The format for a setting is +;Variable = Value + +;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default +;To change from the default, simply uncomment the line and change the Value + +;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) + +[Time] +;Possible values: Local, Custom, Static +;You cannot use Static on OFFICIAL Hive, it will just revert to Local +Type = Static +;If using Custom type, offset from UTC in hours (can be negative as well) +;Offset = -8 +;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to +Hour = 13 + +[Database] +;Hostname or IP of the server to connect to +;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration +;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. +;If using OFFICIAL hive, the rest of the settings in this section have no effect +Host = localhost + +;Currently, only MySQL is supported +Type = MySQL + +;Port to connect to. The default is the default listening port of a server of the selected Type +;Instead of specifying Port, you can specify Socket and set Value to the socket name +Port = 3306 + +;Database name to connect to. +Database = dayz_epoch + +;Username to connect with +Username = dayz +;Password to authenticate with (default is blank) +Password = 123456 + +;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used +[Characters] +;The field name that Player's IDs are stored in (unique per game license) +;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable +;IDField = PlayerUID +;The field name that Player's World Position and rotation is stored in +;Enables you to run multiple different maps (different instances) off the same character table +;WSField = Worldspace + +;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself +[Objects] +;Which table should the objects be stored and fetched from ? +;Table = Object_DATA + +;Negative values will disable this feature +;0 means that ALL empty placed items will be deleted every server restart +;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted +;CleanupPlacedAfterDays = 6 + +;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] +;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors +;You can find that file under the SQF directory for your server version +;ResetOOBVehicles = false + +;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own +[ObjectDB] +;Setting this to true separates the Object fetches from the Character fetches +;That means that the Object Table must be on this other database +;Use = false + +;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true +;Type = MySQL +;Host = localhost +;Port = 3306 +;Database = dayz +;Username = root +;Password = \ No newline at end of file diff --git a/Server Files/Configs/instance_24_Napf/config.cfg b/Server Files/Configs/instance_24_Napf/config.cfg new file mode 100644 index 000000000..6fd03b2cb --- /dev/null +++ b/Server Files/Configs/instance_24_Napf/config.cfg @@ -0,0 +1,35 @@ +hostName = "DayZ Epoch Napf Server (1.0.4/103718)"; +password = ""; +passwordAdmin = "changeme"; +maxPlayers = 50; +logFile = "server_log.txt"; +voteThreshold = 2; +voteMissionPlayers = 3; +reportingIP = "arma2oapc.master.gamespy.com"; +timeStampFormat = "short"; +motd[] = {"DayZ Epoch","Have fun!"}; +motdInterval = 0; +vonCodecQuality = 11; +disableVoN = 0; +kickduplicate = 1; +verifySignatures = 2; +persistent = 1; +BattlEye = 1; +doubleIdDetected = ""; +onUserConnected = ""; +onUserDisconnected = ""; +onUnsignedData = "kick (_this select 0)"; +onHackedData = "kick (_this select 0)"; +onDifferentData = ""; +regularCheck = ""; +requiredBuild = 103718; + +class Missions +{ + class Mission1 + { + template = "DayZ_Epoch_24.Napf"; + difficulty="veteran"; + }; + +}; \ No newline at end of file diff --git a/Server Files/Configs/instance_25_sauerland/HiveExt.ini b/Server Files/Configs/instance_25_sauerland/HiveExt.ini new file mode 100644 index 000000000..3d72c42e4 --- /dev/null +++ b/Server Files/Configs/instance_25_sauerland/HiveExt.ini @@ -0,0 +1,79 @@ +;This is a comment +;Comments above a certain setting will provide it's description + +;The format for a setting is +;Variable = Value + +;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default +;To change from the default, simply uncomment the line and change the Value + +;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) + +[Time] +;Possible values: Local, Custom, Static +;You cannot use Static on OFFICIAL Hive, it will just revert to Local +Type = Static +;If using Custom type, offset from UTC in hours (can be negative as well) +;Offset = -8 +;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to +Hour = 13 + +[Database] +;Hostname or IP of the server to connect to +;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration +;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. +;If using OFFICIAL hive, the rest of the settings in this section have no effect +Host = localhost + +;Currently, only MySQL is supported +Type = MySQL + +;Port to connect to. The default is the default listening port of a server of the selected Type +;Instead of specifying Port, you can specify Socket and set Value to the socket name +Port = 3306 + +;Database name to connect to. +Database = dayz_epoch + +;Username to connect with +Username = dayz +;Password to authenticate with (default is blank) +Password = 123456 + +;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used +[Characters] +;The field name that Player's IDs are stored in (unique per game license) +;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable +;IDField = PlayerUID +;The field name that Player's World Position and rotation is stored in +;Enables you to run multiple different maps (different instances) off the same character table +;WSField = Worldspace + +;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself +[Objects] +;Which table should the objects be stored and fetched from ? +;Table = Object_DATA + +;Negative values will disable this feature +;0 means that ALL empty placed items will be deleted every server restart +;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted +;CleanupPlacedAfterDays = 6 + +;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] +;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors +;You can find that file under the SQF directory for your server version +;ResetOOBVehicles = false + +;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own +[ObjectDB] +;Setting this to true separates the Object fetches from the Character fetches +;That means that the Object Table must be on this other database +;Use = false + +;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true +;Type = MySQL +;Host = localhost +;Port = 3306 +;Database = dayz +;Username = root +;Password = \ No newline at end of file diff --git a/Server Files/Configs/instance_25_sauerland/config.cfg b/Server Files/Configs/instance_25_sauerland/config.cfg new file mode 100644 index 000000000..ffc324bdb --- /dev/null +++ b/Server Files/Configs/instance_25_sauerland/config.cfg @@ -0,0 +1,35 @@ +hostName = "DayZ Epoch Sauerland Server (1.0.4/103718)"; +password = ""; +passwordAdmin = "changeme"; +maxPlayers = 50; +logFile = "server_log.txt"; +voteThreshold = 2; +voteMissionPlayers = 3; +reportingIP = "arma2oapc.master.gamespy.com"; +timeStampFormat = "short"; +motd[] = {"DayZ Epoch","Have fun!"}; +motdInterval = 0; +vonCodecQuality = 11; +disableVoN = 0; +kickduplicate = 1; +verifySignatures = 2; +persistent = 1; +BattlEye = 1; +doubleIdDetected = ""; +onUserConnected = ""; +onUserDisconnected = ""; +onUnsignedData = "kick (_this select 0)"; +onHackedData = "kick (_this select 0)"; +onDifferentData = ""; +regularCheck = ""; +requiredBuild = 103718; + +class Missions +{ + class Mission1 + { + template = "DayZ_Epoch_25.sauerland"; + difficulty="veteran"; + }; + +}; \ No newline at end of file