mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-12 11:12:56 +03:00
0.94
+ Added 10oz gold bars + Added recipes for crafting 1 and 10oz gold bars + typo fixed in new sell menu color coding. + test to see if m113 can have cargo + kill messages added to server side array + info board added: Recent Player Deaths from server array. + fixed size of bronze bars
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@@ -1378,6 +1378,34 @@ class CfgMagazines
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model = "\dayz_equip\models\gold_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
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descriptionShort = "Gold Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Smelt 10oz bar";
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script = "spawn player_craftItem;";
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output[] = {"ItemGoldBar10oz"};
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};
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};
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};
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class ItemGoldBar10oz: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold";
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model = "\dayz_equip\models\gold_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
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descriptionShort = "10oz Gold Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Smelt 1oz bars";
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script = "spawn player_craftItem;";
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output[] = {"ItemGoldBar10oz"};
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};
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};
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};
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class ItemSilverBar: CA_Magazine
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{
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@@ -1398,6 +1426,15 @@ class CfgMagazines
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model = "\dayz_equip\models\copper_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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descriptionShort = "Copper Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Smelt Bronze";
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script = "spawn player_craftItem;";
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output[] = {"ItemBronzeBar"};
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};
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};
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};
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class ItemBronzeBar: CA_Magazine
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BIN
dayz_equip/models/gold_bar_10oz.p3d
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dayz_equip/models/gold_bar_10oz.p3d
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dayz_equip/textures/goldbartexture10.paa
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dayz_equip/textures/goldbartexture10.paa
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41
dayz_equip/textures/goldbartexture10.rvmat
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41
dayz_equip/textures/goldbartexture10.rvmat
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@@ -0,0 +1,41 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\goldbartexture10.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "dayz_equip\textures\goldbartexture10_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "dayz_equip\textures\goldbartexture10_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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//};
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BIN
dayz_equip/textures/goldbartexture10_AS.paa
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dayz_equip/textures/goldbartexture10_AS.paa
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dayz_equip/textures/goldbartexture10_NOHQ.paa
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dayz_equip/textures/goldbartexture10_NOHQ.paa
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dayz_equip/textures/goldbartexture10_SMDI.paa
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dayz_equip/textures/goldbartexture10_SMDI.paa
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