+ Added 10oz gold bars
+ Added recipes for crafting 1 and 10oz gold bars
+ typo fixed in new sell menu color coding.
+ test to see if m113 can have cargo
+ kill messages added to server side array
+ info board added: Recent Player Deaths from server array.
+ fixed size of bronze bars
This commit is contained in:
vbawol
2013-02-11 13:24:56 -06:00
parent 966308d686
commit bf6d87514b
22 changed files with 202 additions and 29 deletions

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@@ -1378,6 +1378,34 @@ class CfgMagazines
model = "\dayz_equip\models\gold_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
descriptionShort = "Gold Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
output[] = {"ItemGoldBar10oz"};
};
};
};
class ItemGoldBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Gold";
model = "\dayz_equip\models\gold_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
descriptionShort = "10oz Gold Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
output[] = {"ItemGoldBar10oz"};
};
};
};
class ItemSilverBar: CA_Magazine
{
@@ -1398,6 +1426,15 @@ class CfgMagazines
model = "\dayz_equip\models\copper_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
descriptionShort = "Copper Bar";
class ItemActions
{
class Crafting
{
text = "Smelt Bronze";
script = "spawn player_craftItem;";
output[] = {"ItemBronzeBar"};
};
};
};
class ItemBronzeBar: CA_Magazine

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@@ -0,0 +1,41 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\goldbartexture10.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.99498,0.99498,0.99498,1.0};
specularPower = 100.799995;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "dayz_equip\textures\goldbartexture10_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "dayz_equip\textures\goldbartexture10_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
//};

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