mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
0.94
+ Added 10oz gold bars + Added recipes for crafting 1 and 10oz gold bars + typo fixed in new sell menu color coding. + test to see if m113 can have cargo + kill messages added to server side array + info board added: Recent Player Deaths from server array. + fixed size of bronze bars
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@@ -5,15 +5,15 @@ _config = configFile >> "CfgBuildingLoot" >> _type;
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_canLoot = isClass (_config);
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_originalPos = getPosATL _obj;
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if (_canLoot) then {
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if (_canLoot and placevault) then {
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//Get zombie class
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_unitTypes = getArray (_config >> "zombieClass");
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_min = getNumber (_config >> "minRoaming");
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_max = getNumber (_config >> "maxRoaming");
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//Walking Zombies
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//Walking Zombies
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_num = round(random _max) min _min;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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//Get zombie class
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//Get zombie class
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_zombieChance = getNumber (_config >> "zombieChance");
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_rnd = random 0.5;
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_chance = round(random 20);
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@@ -21,23 +21,22 @@ if (_canLoot) then {
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//if (_rnd < _zombieChance) then {
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if ((_chance % 2) == 0) then {
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_noPlayerNear = (count ((getPosATL _obj) nearEntities ["CAManBase",30])) == 0;
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_noPlayerNear = (count ((getPosATL _obj) nearEntities ["CAManBase",30])) == 0;
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if (_noPlayerNear) then {
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if (_noPlayerNear) then {
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_position = _obj buildingExit 0;
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if ((_position select 0) == 0) then {
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_position = getPosATL _obj;
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_position = _obj buildingExit 0;
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if ((_position select 0) == 0) then {
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_position = getPosATL _obj;
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};
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//diag_log ("Class: " + _type + " / Zombies: " + str(_unitTypes) + " / Walking: " + str(_num));
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for "_i" from 1 to _num do
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{
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[_position,_unitTypes] call zombie_generate;
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};
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};
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//diag_log ("Class: " + _type + " / Zombies: " + str(_unitTypes) + " / Walking: " + str(_num));
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for "_i" from 1 to _num do
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{
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[_position,_unitTypes] call zombie_generate;
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};
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};
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};
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//Add Internal Zombies
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_clean = {alive _x} count ((getPosATL _obj) nearEntities ["zZombie_Base",(sizeOf _type)]) == 0;
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