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0.75 + 1.7.5.M1D21 with binaries and sql
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@@ -8,15 +8,7 @@ _config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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_hasChance = 9 > random 100;
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if (_hasKnife) then {
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if (_hasChance) then {
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player removeWeapon "ItemKnife";
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player addWeapon "ItemKnifeBlunt";
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cutText [localize "STR_EQUIP_CODE_DESC_4", "PLAIN DOWN"];
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};
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};
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if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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//Get Animal Type
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