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player_onPause fixes (#1796)
* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
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@@ -23,11 +23,7 @@ _friends set [(count _friends), _toAdd];
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_thePlot setVariable ["plotfriends", _friends, true];
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PVDZ_veh_Save = [_thePlot,"gear"];
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if (isServer) then {
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PVDZ_veh_Save call server_updateObject;
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} else {
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publicVariableServer "PVDZ_veh_Save";
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};
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publicVariableServer "PVDZ_veh_Save";
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call PlotGetFriends;
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call PlotNearbyHumans;
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