Remove dayz_playerAchievements variable

This commit is contained in:
AirwavesMan
2020-10-14 20:54:32 +02:00
parent 1c1e785ef0
commit bd8606aaf5
2 changed files with 27 additions and 33 deletions

View File

@@ -291,7 +291,6 @@ if (!isDedicated) then {
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"]; dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"]; DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"];
Dayz_fishingItems = ["MeleeFishingPole"]; Dayz_fishingItems = ["MeleeFishingPole"];
dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
snapGizmos = []; // may not need this snapGizmos = []; // may not need this
snapGizmosNearby = []; // may not need this snapGizmosNearby = []; // may not need this
dayz_buildingBubbleMonitor = []; dayz_buildingBubbleMonitor = [];

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@@ -1,4 +1,4 @@
private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_start", "_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_timerMonitor","_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"]; private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
disableSerialization; disableSerialization;
_messTimer = 0; _messTimer = 0;
@@ -9,7 +9,7 @@ _radTimer = 0;
_timer = diag_tickTime; _timer = diag_tickTime;
_timer30 = diag_Ticktime; _timer30 = diag_Ticktime;
_timer150 = diag_ticktime; _timer150 = diag_ticktime;
_timerMonitor = diag_ticktime; //_timerMonitor = diag_ticktime;
player setVariable ["temperature",dayz_temperatur,true]; player setVariable ["temperature",dayz_temperatur,true];
player setVariable["friendlies",DZE_Friends,true]; player setVariable["friendlies",DZE_Friends,true];
@@ -20,7 +20,7 @@ player setVariable["friendlies",DZE_Friends,true];
//player addWeapon "MeleeHatchet"; //player addWeapon "MeleeHatchet";
while {1 == 1} do { while {1 == 1} do {
_start = diag_tickTime; //_start = diag_tickTime;
//Initialize //Initialize
_refObj = vehicle player; _refObj = vehicle player;
@@ -97,7 +97,7 @@ while {1 == 1} do {
_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos}); _outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos});
if (_outsideMap && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then { if (_outsideMap && {!r_player_dead && (!isNull (findDisplay 46)) && {player distance (getMarkerPos "respawn_west") > 15}}) then {
DZE_InRadiationZone = true; DZE_InRadiationZone = true;
}; };
player setVariable["posForceUpdate",true,true]; player setVariable["posForceUpdate",true,true];
@@ -148,7 +148,7 @@ while {1 == 1} do {
dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin; dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
//can get nearby infection //can get nearby infection
if (!r_player_infected && {!_isPZombie}) then { if (!r_player_infected && !_isPZombie) then {
// Infectionriskstart // Infectionriskstart
if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
{ {
@@ -214,7 +214,7 @@ while {1 == 1} do {
// Regen some blood if player is well fed and resting // Regen some blood if player is well fed and resting
// Attention: regen _result must not trigger the "up" arrow of the blood icon // Attention: regen _result must not trigger the "up" arrow of the blood icon
if (r_player_blood < r_player_bloodTotal && {dayz_hunger < SleepFood} && {dayz_thirst < SleepWater} && {!r_player_injured} && {!r_player_infected} && {!(r_player_Sepsis select 0)} && {!r_player_unconscious}) then { if (r_player_blood < r_player_bloodTotal && {(dayz_hunger < SleepFood) && (dayz_thirst < SleepWater) && !r_player_injured && !r_player_infected && !(r_player_Sepsis select 0) && !r_player_unconscious}) then {
_result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood)); _result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood));
call { call {
@@ -260,23 +260,18 @@ while {1 == 1} do {
if (dayz_unsaved || {(diag_ticktime - dayz_lastSave) > 300}) then { if (dayz_unsaved || {(diag_ticktime - dayz_lastSave) > 300}) then {
if ((diag_ticktime - dayz_lastSave) > _saveTime) then { if ((diag_ticktime - dayz_lastSave) > _saveTime) then {
PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements]; PVDZ_plr_Save = [player,nil,false];
publicVariableServer "PVDZ_plr_Save"; publicVariableServer "PVDZ_plr_Save";
//PVDZ_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
//publicVariableServer "PVDZ_serverStoreVar";
//player setVariable ["Achievements",dayz_playerAchievements,false];
dayz_unsaved = false; dayz_unsaved = false;
dayz_lastSave = diag_ticktime; dayz_lastSave = diag_ticktime;
}; };
}; };
// sort out pickup actions // sort out pickup actions
_isOK = (pickupInit && {!canPickup}) || {!pickupInit && {canPickup}}; _isOK = (pickupInit && !canPickup) || {!pickupInit && canPickup};
if (_isOK) then { if (_isOK) then {
if (pickupInit && {!canPickup}) then { if (pickupInit && !canPickup) then {
canPickup = true; canPickup = true;
pickupInit = false; pickupInit = false;
}; };