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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Remove dayz_playerAchievements variable
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@@ -1,4 +1,4 @@
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private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_start", "_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_timerMonitor","_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
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private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
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disableSerialization;
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_messTimer = 0;
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@@ -9,7 +9,7 @@ _radTimer = 0;
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_timer = diag_tickTime;
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_timer30 = diag_Ticktime;
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_timer150 = diag_ticktime;
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_timerMonitor = diag_ticktime;
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//_timerMonitor = diag_ticktime;
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player setVariable ["temperature",dayz_temperatur,true];
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player setVariable["friendlies",DZE_Friends,true];
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@@ -20,7 +20,7 @@ player setVariable["friendlies",DZE_Friends,true];
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//player addWeapon "MeleeHatchet";
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while {1 == 1} do {
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_start = diag_tickTime;
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//_start = diag_tickTime;
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//Initialize
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_refObj = vehicle player;
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@@ -97,7 +97,7 @@ while {1 == 1} do {
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_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos});
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if (_outsideMap && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then {
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if (_outsideMap && {!r_player_dead && (!isNull (findDisplay 46)) && {player distance (getMarkerPos "respawn_west") > 15}}) then {
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DZE_InRadiationZone = true;
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};
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player setVariable["posForceUpdate",true,true];
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@@ -148,7 +148,7 @@ while {1 == 1} do {
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dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
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//can get nearby infection
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if (!r_player_infected && {!_isPZombie}) then {
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if (!r_player_infected && !_isPZombie) then {
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// Infectionriskstart
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if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
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{
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@@ -214,7 +214,7 @@ while {1 == 1} do {
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// Regen some blood if player is well fed and resting
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// Attention: regen _result must not trigger the "up" arrow of the blood icon
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if (r_player_blood < r_player_bloodTotal && {dayz_hunger < SleepFood} && {dayz_thirst < SleepWater} && {!r_player_injured} && {!r_player_infected} && {!(r_player_Sepsis select 0)} && {!r_player_unconscious}) then {
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if (r_player_blood < r_player_bloodTotal && {(dayz_hunger < SleepFood) && (dayz_thirst < SleepWater) && !r_player_injured && !r_player_infected && !(r_player_Sepsis select 0) && !r_player_unconscious}) then {
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_result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood));
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call {
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@@ -260,23 +260,18 @@ while {1 == 1} do {
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if (dayz_unsaved || {(diag_ticktime - dayz_lastSave) > 300}) then {
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if ((diag_ticktime - dayz_lastSave) > _saveTime) then {
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PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements];
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PVDZ_plr_Save = [player,nil,false];
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publicVariableServer "PVDZ_plr_Save";
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//PVDZ_serverStoreVar = [player,"Achievements",dayz_playerAchievements];
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//publicVariableServer "PVDZ_serverStoreVar";
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//player setVariable ["Achievements",dayz_playerAchievements,false];
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dayz_unsaved = false;
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dayz_lastSave = diag_ticktime;
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};
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};
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// sort out pickup actions
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_isOK = (pickupInit && {!canPickup}) || {!pickupInit && {canPickup}};
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_isOK = (pickupInit && !canPickup) || {!pickupInit && canPickup};
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if (_isOK) then {
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if (pickupInit && {!canPickup}) then {
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if (pickupInit && !canPickup) then {
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canPickup = true;
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pickupInit = false;
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};
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