Store plot and door friends names as array

Avoids setVariable value restrictions for players with special
characters in their name.

Also avoids issues with storing non-ASCII characters from player names
in DB inventory field.
This commit is contained in:
ebaydayz
2016-08-09 10:48:31 -04:00
parent d5ec0d9728
commit bc7c1879a3
8 changed files with 11 additions and 11 deletions

View File

@@ -1,7 +1,7 @@
private ["_friends"];
private "_friends";
lbClear 7102;
_friends = TheDoor getVariable ["doorfriends",[]];
{
lbAdd [7102, (_x select 1)];
lbAdd [7102, toString (_x select 1)];
} forEach _friends;

View File

@@ -8,7 +8,7 @@ Humans = [];
if (isPlayer _x) then {
_friendUID = [_x] call FNC_GetPlayerUID;
_friendName = name _x;
Humans set [count Humans, [_friendUID,_friendName]];
Humans set [count Humans, [_friendUID,toArray _friendName]];
lbAdd [7101, _friendName];
};
} forEach _closePeople;

View File

@@ -534,7 +534,7 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
if (_lockable == 3) then {
_friendsArr = [[_playerUID,(name player)]];
_friendsArr = [[_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
};
@@ -555,7 +555,7 @@ if (_canBuild select 0) then {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[_playerUID,(name player)]];
_friendsArr = [[_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
} else {

View File

@@ -442,7 +442,7 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
if (_lockable == 3) then {
_friendsArr = [[_playerUID,(name player)]];
_friendsArr = [[_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
};
@@ -463,7 +463,7 @@ if (_canBuild select 0) then {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[_playerUID,(name player)]];
_friendsArr = [[_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr];
} else {

View File

@@ -131,7 +131,7 @@ if ((count _upgrade) > 0) then {
if (_ownerID == "0") then { _ownerID = _playerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
_object setVariable ["ownerPUID",_ownerID,true];
if (_lockable == 3) then {
_friendsArr = [[_playerUID,(name player)]];
_friendsArr = [[_playerUID,toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr];
} else {

View File

@@ -5,7 +5,7 @@ _plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
_thePlot = _plots select 0;
_friendlies = _thePlot getVariable ["plotfriends", []];
{
lbAdd [7002, (_x select 1)];
lbAdd [7002, toString (_x select 1)];
} forEach _friendlies; // count causes Error Type Number, expected Bool here

View File

@@ -7,7 +7,7 @@ Humans = [];
if (isPlayer _x) then {
_friendUID = [_x] call FNC_GetPlayerUID;
_friendName = name _x;
Humans = Humans + [[_friendUID,_friendName]];
Humans = Humans + [[_friendUID,toArray _friendName]];
lbAdd [7001, _friendName];
};
} forEach _closePeople; // count causes Error Type Number, expected Bool here

View File

@@ -8,7 +8,7 @@
1 "switch" !="\"switchmove\""
1 "hide" !"hideObject"
1 "icon"
1 "marker"
1 "marker" !"PPMarker"
1 "server"
5 "compile"
5 "loadFile"