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Avoids setVariable value restrictions for players with special characters in their name. Also avoids issues with storing non-ASCII characters from player names in DB inventory field.
13 lines
479 B
Plaintext
13 lines
479 B
Plaintext
private ["_closePeople","_friendUID","_friendName"];
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lbClear 7001;
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if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits;} else {_closePeople = player nearEntities ["CAManBase", 10];};
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Humans = [];
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{
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if (isPlayer _x) then {
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_friendUID = [_x] call FNC_GetPlayerUID;
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_friendName = name _x;
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Humans = Humans + [[_friendUID,toArray _friendName]];
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lbAdd [7001, _friendName];
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};
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} forEach _closePeople; // count causes Error Type Number, expected Bool here |