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Update server_playerSync.sqf (#2038)
* Update server_playerSync.sqf fix dupe and save inventory bag, if object position in sea * Update server_playerSync.sqf
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@@ -230,4 +230,4 @@ if (Z_SingleCurrency) then { //update global coins
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};
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// Force gear updates for nearby vehicles/tents
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{[_x,"gear"] call server_updateObject;} count nearestObjects [_charPos,DayZ_GearedObjects,10];
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{[_x,"gear"] call server_updateObject;} count nearestObjects [[_character] call FNC_GetPos,DayZ_GearedObjects,10];
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