mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 10:02:02 +03:00
0.792
This commit is contained in:
@@ -1,89 +1,98 @@
|
||||
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty"];
|
||||
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
|
||||
_item = _this select 3;
|
||||
_ent = _item;
|
||||
|
||||
player removeAction s_player_butcher;
|
||||
|
||||
_item setDammage 1;
|
||||
|
||||
// wait until dead
|
||||
waitUntil {not alive _item};
|
||||
|
||||
s_player_butcher = -1;
|
||||
|
||||
// player playActionNow "PutDown";
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
[player,"gut",0,false] call dayz_zombieSpeak;
|
||||
|
||||
_item setVariable["meatHarvested",true,true];
|
||||
|
||||
sleep 1;
|
||||
|
||||
_regen = 200;
|
||||
|
||||
_isAnimal = _item isKindOf "Animal";
|
||||
_animalType = typeOf _item;
|
||||
_isMan = _item isKindOf "Man";
|
||||
|
||||
if(_isAnimal) then {
|
||||
_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
|
||||
_isListed = isClass (_config);
|
||||
|
||||
_qty = 1;
|
||||
if (_isListed) then {
|
||||
_qty = getNumber (_config >> "yield");
|
||||
_regen = _qty * 200;
|
||||
};
|
||||
|
||||
if (_ent isKindOf "Animal") then {
|
||||
_ent setDamage 1;
|
||||
} else {
|
||||
_ent setHit ["legs",1];
|
||||
_ent setVariable ["hit_legs",2,true];
|
||||
};
|
||||
|
||||
if(_isMan) then {
|
||||
_regen == 12000;
|
||||
_rnd = round(random 4) + 1;
|
||||
_move = "ZombieFeed" + str(_rnd);
|
||||
|
||||
[nil, player, rSWITCHMOVE,_move] call RE;
|
||||
|
||||
sleep 5;
|
||||
|
||||
if(not alive _item) then {
|
||||
|
||||
|
||||
// player playActionNow "PutDown";
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
[player,"gut",0,false] call dayz_zombieSpeak;
|
||||
|
||||
_item setVariable["meatHarvested",true,true];
|
||||
|
||||
sleep 1;
|
||||
|
||||
_regen = 200;
|
||||
|
||||
_isAnimal = _item isKindOf "Animal";
|
||||
_animalType = typeOf _item;
|
||||
_isMan = _item isKindOf "Man";
|
||||
|
||||
if(_isAnimal) then {
|
||||
_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
|
||||
_isListed = isClass (_config);
|
||||
|
||||
_qty = 1;
|
||||
if (_isListed) then {
|
||||
_qty = getNumber (_config >> "yield");
|
||||
_regen = _qty * 200;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
if(_isMan) then {
|
||||
_regen == 12000;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
r_player_blood = r_player_blood + _regen;
|
||||
if (r_player_blood > r_player_bloodTotal) then {
|
||||
r_player_blood = r_player_bloodTotal;
|
||||
};
|
||||
|
||||
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
|
||||
player setVariable["USEC_BloodQty",r_player_blood,true];
|
||||
player setVariable["medForceUpdate",true];
|
||||
|
||||
dayz_lastDrink = time;
|
||||
dayz_thirst = 0;
|
||||
|
||||
dayz_lastMeal = time;
|
||||
dayz_hunger = 0;
|
||||
|
||||
["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
|
||||
[player,"eat",0,false] call dayz_zombieSpeak;
|
||||
|
||||
// todo: dump loot on ground and then remove
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1301;
|
||||
_control ctrlShow true;
|
||||
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
if (_bloodVal >= 0.2) then {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1302;
|
||||
_control ctrlShow true;
|
||||
|
||||
|
||||
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
|
||||
|
||||
};
|
||||
|
||||
|
||||
r_player_blood = r_player_blood + _regen;
|
||||
if (r_player_blood > r_player_bloodTotal) then {
|
||||
r_player_blood = r_player_bloodTotal;
|
||||
};
|
||||
|
||||
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
|
||||
player setVariable["USEC_BloodQty",r_player_blood,true];
|
||||
player setVariable["medForceUpdate",true];
|
||||
|
||||
dayz_lastDrink = time;
|
||||
dayz_thirst = 0;
|
||||
|
||||
dayz_lastMeal = time;
|
||||
dayz_hunger = 0;
|
||||
|
||||
["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
|
||||
[player,"eat",0,false] call dayz_zombieSpeak;
|
||||
|
||||
// todo: dump loot on ground and then remove
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1301;
|
||||
_control ctrlShow true;
|
||||
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
if (_bloodVal >= 0.2) then {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1302;
|
||||
_control ctrlShow true;
|
||||
|
||||
// Remove body
|
||||
["dayzHideBody",_item] call broadcastRpcCallAll;
|
||||
|
||||
|
||||
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
|
||||
|
||||
sleep 10;
|
||||
deleteVehicle _item;
|
||||
s_player_butcher = -1;
|
||||
Reference in New Issue
Block a user