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https://github.com/EpochModTeam/DayZ-Epoch.git
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@@ -67,7 +67,7 @@ _qty = {_x == "FoodrabbitRaw"} count magazines player;
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_hasFoodMeat = "FoodrabbitRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodrabbitRaw";
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player addMagazine "FoodBaconCooked";
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player addMagazine "FoodRabbitCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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@@ -84,7 +84,7 @@ _qty = {_x == "FoodbaconRaw"} count magazines player;
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_hasFoodMeat = "FoodbaconRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodbaconRaw";
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player addMagazine "FoodRabbitCooked";
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player addMagazine "FoodBaconCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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@@ -1,89 +1,98 @@
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private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty"];
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private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
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_item = _this select 3;
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_ent = _item;
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player removeAction s_player_butcher;
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_item setDammage 1;
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// wait until dead
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waitUntil {not alive _item};
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s_player_butcher = -1;
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// player playActionNow "PutDown";
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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sleep 1;
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_regen = 200;
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_isAnimal = _item isKindOf "Animal";
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_animalType = typeOf _item;
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_isMan = _item isKindOf "Man";
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if(_isAnimal) then {
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_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
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_isListed = isClass (_config);
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_qty = 1;
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if (_isListed) then {
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_qty = getNumber (_config >> "yield");
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_regen = _qty * 200;
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};
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if (_ent isKindOf "Animal") then {
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_ent setDamage 1;
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} else {
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_ent setHit ["legs",1];
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_ent setVariable ["hit_legs",2,true];
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};
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if(_isMan) then {
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_regen == 12000;
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_rnd = round(random 4) + 1;
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_move = "ZombieFeed" + str(_rnd);
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[nil, player, rSWITCHMOVE,_move] call RE;
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sleep 5;
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if(not alive _item) then {
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// player playActionNow "PutDown";
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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sleep 1;
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_regen = 200;
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_isAnimal = _item isKindOf "Animal";
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_animalType = typeOf _item;
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_isMan = _item isKindOf "Man";
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if(_isAnimal) then {
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_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
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_isListed = isClass (_config);
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_qty = 1;
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if (_isListed) then {
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_qty = getNumber (_config >> "yield");
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_regen = _qty * 200;
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};
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} else {
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if(_isMan) then {
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_regen == 12000;
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};
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};
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r_player_blood = r_player_blood + _regen;
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if (r_player_blood > r_player_bloodTotal) then {
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r_player_blood = r_player_bloodTotal;
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};
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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player setVariable["USEC_BloodQty",r_player_blood,true];
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player setVariable["medForceUpdate",true];
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dayz_lastDrink = time;
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dayz_thirst = 0;
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dayz_lastMeal = time;
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dayz_hunger = 0;
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["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
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[player,"eat",0,false] call dayz_zombieSpeak;
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// todo: dump loot on ground and then remove
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1301;
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_control ctrlShow true;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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if (_bloodVal >= 0.2) then {
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_ctrlBlood ctrlShow true;
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};
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1302;
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_control ctrlShow true;
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cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
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};
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r_player_blood = r_player_blood + _regen;
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if (r_player_blood > r_player_bloodTotal) then {
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r_player_blood = r_player_bloodTotal;
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};
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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player setVariable["USEC_BloodQty",r_player_blood,true];
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player setVariable["medForceUpdate",true];
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dayz_lastDrink = time;
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dayz_thirst = 0;
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dayz_lastMeal = time;
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dayz_hunger = 0;
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["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
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[player,"eat",0,false] call dayz_zombieSpeak;
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// todo: dump loot on ground and then remove
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1301;
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_control ctrlShow true;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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if (_bloodVal >= 0.2) then {
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_ctrlBlood ctrlShow true;
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};
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1302;
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_control ctrlShow true;
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// Remove body
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["dayzHideBody",_item] call broadcastRpcCallAll;
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cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
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sleep 10;
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deleteVehicle _item;
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s_player_butcher = -1;
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