mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
model performance updates
This commit is contained in:
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SQF/dayz_epoch/models/large_wall_door.p3d
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SQF/dayz_epoch/models/large_wall_door.p3d
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SQF/dayz_epoch/textures/PlyPlank_co.paa
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SQF/dayz_epoch/textures/PlyPlank_co.paa
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SQF/dayz_epoch/textures/PlyPlank_mlod_co.paa
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SQF/dayz_epoch/textures/PlyPlank_mlod_co.paa
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SQF/dayz_epoch/textures/PlyPlank_mlod_nohq.paa
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SQF/dayz_epoch/textures/PlyPlank_mlod_nohq.paa
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SQF/dayz_epoch/textures/PlyPlank_mlod_smdi.paa
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SQF/dayz_epoch/textures/PlyPlank_mlod_smdi.paa
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SQF/dayz_epoch/textures/PlyPlank_nohq.paa
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SQF/dayz_epoch/textures/PlyPlank_nohq.paa
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SQF/dayz_epoch/textures/PlyPlank_smdi.paa
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SQF/dayz_epoch/textures/PlyPlank_smdi.paa
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92
SQF/dayz_epoch/textures/plyplank.rvmat
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SQF/dayz_epoch/textures/plyplank.rvmat
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ambient[]={0.51372552,0.51372552,0.51372552,1};
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diffuse[]={0.51372552,0.51372552,0.51372552,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.078431375,0.078431375,0.078431375,0.16};
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specularPower=86.099998;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\PlyPlank_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\PlyPlank_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.5,0.45)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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92
SQF/dayz_epoch/textures/plyplank_mlod.rvmat
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SQF/dayz_epoch/textures/plyplank_mlod.rvmat
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@@ -0,0 +1,92 @@
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ambient[]={0.51372552,0.51372552,0.51372552,1};
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diffuse[]={0.51372552,0.51372552,0.51372552,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.078431375,0.078431375,0.078431375,0.16};
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specularPower=86.099998;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\PlyPlank_mlod_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\PlyPlank_mlod_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.5,0.45)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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@@ -1,25 +1,89 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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ambient[]={0.75294119,0.75294119,0.75294119,0.89999998};
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diffuse[]={0.75294119,0.75294119,0.75294119,0.89999998};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[] = {0, 0, 0, 1};
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specularPower = 1;
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PixelShaderID = "NormalMapSpecularDIMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_epoch\textures\rod_normal.paa";
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specular[]={0.15294118,0.19215687,0.23921569,1};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\rod_nohq.paa";
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uvSource="tex";
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class uvTransform {
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(1,0,1,1)";
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform {
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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||||
up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\rod_smdi.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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||||
{
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texture="#(ai,32,128,1)fresnel(0.9,0.35)";
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uvSource="tex";
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class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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||||
{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
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BIN
SQF/dayz_epoch/textures/rod_nohq.paa
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BIN
SQF/dayz_epoch/textures/rod_nohq.paa
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BIN
SQF/dayz_epoch/textures/rod_smdi.paa
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BIN
SQF/dayz_epoch/textures/rod_smdi.paa
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@@ -1,25 +1,89 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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ambient[]={0.75294119,0.75294119,0.75294119,0.75};
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diffuse[]={0.75294119,0.75294119,0.75294119,0.75};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[] = {0, 0, 0, 1};
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specularPower = 1;
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PixelShaderID = "NormalMapSpecularDIMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_epoch\textures\spindle_normal.paa";
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specular[]={0.14509805,0.17647059,0.21960784,1};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\spindle_nohq.paa";
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uvSource="tex";
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class uvTransform {
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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pos[]={0,0,0};
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||||
};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(1,0,1,1)";
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform {
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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pos[]={0,0,0};
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||||
};
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||||
};
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class Stage3
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||||
{
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||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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||||
class Stage4
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||||
{
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||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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||||
uvSource="tex";
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||||
class uvTransform
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||||
{
|
||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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class Stage5
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||||
{
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texture="z\addons\dayz_epoch\textures\spindle_smdi.paa";
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uvSource="tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
|
||||
};
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||||
};
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||||
class Stage6
|
||||
{
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||||
texture="#(ai,32,128,1)fresnel(0.9,0.35)";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
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||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
|
||||
BIN
SQF/dayz_epoch/textures/spindle_nohq.paa
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BIN
SQF/dayz_epoch/textures/spindle_nohq.paa
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Binary file not shown.
BIN
SQF/dayz_epoch/textures/spindle_smdi.paa
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BIN
SQF/dayz_epoch/textures/spindle_smdi.paa
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@@ -1,10 +1,10 @@
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surfaceInfo="data\glass.bisurf";
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ambient[]={0.62352943,0.62352943,0.62352943,0.91000003};
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diffuse[]={0.62352943,0.62352943,0.62352943,0.91000003};
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surfaceInfo="ca\data\glass.bisurf";
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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||||
forcedDiffuse[]={0,0,0,0};
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||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.23529412,0.23529412,0.23529412,0.75999999};
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specularPower=87.599998;
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specular[]={1,1,1,1};
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specularPower=100;
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PixelShaderID="Super";
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||||
VertexShaderID="Super";
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class Stage1
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||||
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||||
BIN
SQF/dayz_epoch/ui/keypad_gui.paa
Normal file
BIN
SQF/dayz_epoch/ui/keypad_gui.paa
Normal file
Binary file not shown.
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