diff --git a/SQF/dayz_epoch/models/Garage_door_anim.p3d b/SQF/dayz_epoch/models/Garage_door_anim.p3d index 920707491..1ba0953d9 100644 Binary files a/SQF/dayz_epoch/models/Garage_door_anim.p3d and b/SQF/dayz_epoch/models/Garage_door_anim.p3d differ diff --git a/SQF/dayz_epoch/models/Garage_door_locked_anim.p3d b/SQF/dayz_epoch/models/Garage_door_locked_anim.p3d index e23cb99b8..b2290f536 100644 Binary files a/SQF/dayz_epoch/models/Garage_door_locked_anim.p3d and b/SQF/dayz_epoch/models/Garage_door_locked_anim.p3d differ diff --git a/SQF/dayz_epoch/models/Wood_Floor.p3d b/SQF/dayz_epoch/models/Wood_Floor.p3d index c6ddf3639..c85a24695 100644 Binary files a/SQF/dayz_epoch/models/Wood_Floor.p3d and b/SQF/dayz_epoch/models/Wood_Floor.p3d differ diff --git a/SQF/dayz_epoch/models/fishing_rod_loot_item.p3d b/SQF/dayz_epoch/models/fishing_rod_loot_item.p3d index aa2134866..eea5ae18f 100644 Binary files a/SQF/dayz_epoch/models/fishing_rod_loot_item.p3d and 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differ diff --git a/SQF/dayz_epoch/models/large_wall_door_anim.p3d b/SQF/dayz_epoch/models/large_wall_door_anim.p3d index 576bf3770..9184cc1f2 100644 Binary files a/SQF/dayz_epoch/models/large_wall_door_anim.p3d and b/SQF/dayz_epoch/models/large_wall_door_anim.p3d differ diff --git a/SQF/dayz_epoch/models/large_wall_doorA_ghost.p3d b/SQF/dayz_epoch/models/large_wall_door_ghost.p3d similarity index 100% rename from SQF/dayz_epoch/models/large_wall_doorA_ghost.p3d rename to SQF/dayz_epoch/models/large_wall_door_ghost.p3d diff --git a/SQF/dayz_epoch/models/large_wall_door_locked_anim.p3d b/SQF/dayz_epoch/models/large_wall_door_locked_anim.p3d index 9b59e3b74..6dbbae254 100644 Binary files a/SQF/dayz_epoch/models/large_wall_door_locked_anim.p3d and b/SQF/dayz_epoch/models/large_wall_door_locked_anim.p3d differ diff --git a/SQF/dayz_epoch/models/large_wall_win.p3d b/SQF/dayz_epoch/models/large_wall_win.p3d index dce9a76be..46b79c92b 100644 Binary files a/SQF/dayz_epoch/models/large_wall_win.p3d and b/SQF/dayz_epoch/models/large_wall_win.p3d differ diff --git a/SQF/dayz_epoch/models/largel_wall_doorA.p3d b/SQF/dayz_epoch/models/largel_wall_doorA.p3d deleted file mode 100644 index 9aa976a83..000000000 Binary files a/SQF/dayz_epoch/models/largel_wall_doorA.p3d and /dev/null differ diff --git a/SQF/dayz_epoch/models/quarter_floor.p3d b/SQF/dayz_epoch/models/quarter_floor.p3d index d723dfb0a..bfaea4bb0 100644 Binary files a/SQF/dayz_epoch/models/quarter_floor.p3d and b/SQF/dayz_epoch/models/quarter_floor.p3d differ diff --git a/SQF/dayz_epoch/models/small_wall.p3d b/SQF/dayz_epoch/models/small_wall.p3d index 20268d762..40954b01f 100644 Binary files a/SQF/dayz_epoch/models/small_wall.p3d and b/SQF/dayz_epoch/models/small_wall.p3d differ diff --git a/SQF/dayz_epoch/models/small_wall_doorA.p3d b/SQF/dayz_epoch/models/small_wall_door.p3d similarity index 55% rename from SQF/dayz_epoch/models/small_wall_doorA.p3d rename to SQF/dayz_epoch/models/small_wall_door.p3d index 8ef8179f3..b84f35857 100644 Binary files a/SQF/dayz_epoch/models/small_wall_doorA.p3d and b/SQF/dayz_epoch/models/small_wall_door.p3d differ diff --git a/SQF/dayz_epoch/models/small_wall_doorA_ghost.p3d b/SQF/dayz_epoch/models/small_wall_doorA_ghost.p3d deleted file mode 100644 index a0b4b47d9..000000000 Binary files a/SQF/dayz_epoch/models/small_wall_doorA_ghost.p3d and /dev/null differ diff --git a/SQF/dayz_epoch/models/small_wall_door_anim.p3d b/SQF/dayz_epoch/models/small_wall_door_anim.p3d index 027fd64cd..7ca347d7b 100644 Binary files a/SQF/dayz_epoch/models/small_wall_door_anim.p3d and b/SQF/dayz_epoch/models/small_wall_door_anim.p3d differ diff --git a/SQF/dayz_epoch/models/small_wall_door_locked_anim.p3d b/SQF/dayz_epoch/models/small_wall_door_locked_anim.p3d index 2787b067c..ef1fc985a 100644 Binary files a/SQF/dayz_epoch/models/small_wall_door_locked_anim.p3d and b/SQF/dayz_epoch/models/small_wall_door_locked_anim.p3d differ diff --git a/SQF/dayz_epoch/models/small_wall_win.p3d b/SQF/dayz_epoch/models/small_wall_win.p3d index 7a85c76ef..1ffae4484 100644 Binary files a/SQF/dayz_epoch/models/small_wall_win.p3d and b/SQF/dayz_epoch/models/small_wall_win.p3d differ diff --git a/SQF/dayz_epoch/models/third_wall.p3d b/SQF/dayz_epoch/models/third_wall.p3d index 11c5c770c..a68f0371a 100644 Binary files a/SQF/dayz_epoch/models/third_wall.p3d and b/SQF/dayz_epoch/models/third_wall.p3d differ diff --git a/SQF/dayz_epoch/models/wood_ladder.p3d b/SQF/dayz_epoch/models/wood_ladder.p3d index 616e962fa..d23a29991 100644 Binary files a/SQF/dayz_epoch/models/wood_ladder.p3d and b/SQF/dayz_epoch/models/wood_ladder.p3d differ diff --git a/SQF/dayz_epoch/models/wood_stairs.p3d b/SQF/dayz_epoch/models/wood_stairs.p3d index c472a9707..f54665548 100644 Binary files a/SQF/dayz_epoch/models/wood_stairs.p3d and b/SQF/dayz_epoch/models/wood_stairs.p3d differ diff --git a/SQF/dayz_epoch/models/wood_stairs_sans.p3d b/SQF/dayz_epoch/models/wood_stairs_sans.p3d index e0494148b..01be3881d 100644 Binary files a/SQF/dayz_epoch/models/wood_stairs_sans.p3d and b/SQF/dayz_epoch/models/wood_stairs_sans.p3d differ diff --git a/SQF/dayz_epoch/textures/PlyPlank_co.paa b/SQF/dayz_epoch/textures/PlyPlank_co.paa new file mode 100644 index 000000000..c23964c8d Binary files /dev/null and b/SQF/dayz_epoch/textures/PlyPlank_co.paa differ diff --git a/SQF/dayz_epoch/textures/PlyPlank_mlod_co.paa b/SQF/dayz_epoch/textures/PlyPlank_mlod_co.paa new file mode 100644 index 000000000..23a80cdce Binary files /dev/null and b/SQF/dayz_epoch/textures/PlyPlank_mlod_co.paa differ diff --git a/SQF/dayz_epoch/textures/PlyPlank_mlod_nohq.paa b/SQF/dayz_epoch/textures/PlyPlank_mlod_nohq.paa new file mode 100644 index 000000000..bbc49f410 Binary files /dev/null and b/SQF/dayz_epoch/textures/PlyPlank_mlod_nohq.paa differ diff --git a/SQF/dayz_epoch/textures/PlyPlank_mlod_smdi.paa b/SQF/dayz_epoch/textures/PlyPlank_mlod_smdi.paa new file mode 100644 index 000000000..98ad377fe Binary files /dev/null and b/SQF/dayz_epoch/textures/PlyPlank_mlod_smdi.paa differ diff --git a/SQF/dayz_epoch/textures/PlyPlank_nohq.paa b/SQF/dayz_epoch/textures/PlyPlank_nohq.paa new file mode 100644 index 000000000..25f7e9133 Binary files /dev/null and b/SQF/dayz_epoch/textures/PlyPlank_nohq.paa differ diff --git a/SQF/dayz_epoch/textures/PlyPlank_smdi.paa b/SQF/dayz_epoch/textures/PlyPlank_smdi.paa new file mode 100644 index 000000000..e2661f7dc Binary files /dev/null and b/SQF/dayz_epoch/textures/PlyPlank_smdi.paa differ diff --git a/SQF/dayz_epoch/textures/plyplank.rvmat b/SQF/dayz_epoch/textures/plyplank.rvmat new file mode 100644 index 000000000..95e11c5ca --- /dev/null +++ b/SQF/dayz_epoch/textures/plyplank.rvmat @@ -0,0 +1,92 @@ +ambient[]={0.51372552,0.51372552,0.51372552,1}; +diffuse[]={0.51372552,0.51372552,0.51372552,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.078431375,0.078431375,0.078431375,0.16}; +specularPower=86.099998; +PixelShaderID="Super"; +VertexShaderID="Super"; +class Stage1 +{ + texture="z\addons\dayz_epoch\textures\PlyPlank_nohq.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0,0,0,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\addons\dayz_epoch\textures\PlyPlank_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,32,128,1)fresnel(1.5,0.45)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="ca\data\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; diff --git a/SQF/dayz_epoch/textures/plyplank_mlod.rvmat b/SQF/dayz_epoch/textures/plyplank_mlod.rvmat new file mode 100644 index 000000000..8fe139939 --- /dev/null +++ b/SQF/dayz_epoch/textures/plyplank_mlod.rvmat @@ -0,0 +1,92 @@ +ambient[]={0.51372552,0.51372552,0.51372552,1}; +diffuse[]={0.51372552,0.51372552,0.51372552,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.078431375,0.078431375,0.078431375,0.16}; +specularPower=86.099998; +PixelShaderID="Super"; +VertexShaderID="Super"; +class Stage1 +{ + texture="z\addons\dayz_epoch\textures\PlyPlank_mlod_nohq.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0,0,0,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\addons\dayz_epoch\textures\PlyPlank_mlod_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,32,128,1)fresnel(1.5,0.45)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="ca\data\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; diff --git a/SQF/dayz_epoch/textures/rod.rvmat b/SQF/dayz_epoch/textures/rod.rvmat index fbdc57549..8bbb17e83 100644 --- a/SQF/dayz_epoch/textures/rod.rvmat +++ b/SQF/dayz_epoch/textures/rod.rvmat @@ -1,28 +1,92 @@ -ambient[] = {1, 1, 1, 1}; -diffuse[] = {1, 1, 1, 1}; -forcedDiffuse[] = {0, 0, 0, 0}; -emmisive[] = {0, 0, 0, 1}; -specular[] = {0, 0, 0, 1}; -specularPower = 1; -PixelShaderID = "NormalMapSpecularDIMap"; -VertexShaderID = "NormalMap"; -class Stage1 { -texture = "z\addons\dayz_epoch\textures\rod_normal.paa"; -uvSource = "tex"; -class uvTransform { -aside[] = {1, 0, 0}; -up[] = {0, 1, 0}; -dir[] = {0, 0, 0}; -pos[] = {0, 0, 0}; +ambient[]={0.75294119,0.75294119,0.75294119,0.89999998}; +diffuse[]={0.75294119,0.75294119,0.75294119,0.89999998}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.15294118,0.19215687,0.23921569,1}; +specularPower=100; +PixelShaderID="Super"; +VertexShaderID="Super"; +class Stage1 +{ + texture="z\addons\dayz_epoch\textures\rod_nohq.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; }; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; }; -class Stage2 { -texture = "#(argb,8,8,3)color(1,0,1,1)"; -uvSource = "tex"; -class uvTransform { -aside[] = {1, 0, 0}; -up[] = {0, 1, 0}; -dir[] = {0, 0, 0}; -pos[] = {0, 0, 0}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0,0,0,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\addons\dayz_epoch\textures\rod_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,32,128,1)fresnel(0.9,0.35)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="ca\data\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; }; -}; \ No newline at end of file diff --git a/SQF/dayz_epoch/textures/rod_nohq.paa b/SQF/dayz_epoch/textures/rod_nohq.paa new file mode 100644 index 000000000..47a5050e2 Binary files /dev/null and b/SQF/dayz_epoch/textures/rod_nohq.paa differ diff --git a/SQF/dayz_epoch/textures/rod_smdi.paa b/SQF/dayz_epoch/textures/rod_smdi.paa new file mode 100644 index 000000000..a68e705f1 Binary files /dev/null and b/SQF/dayz_epoch/textures/rod_smdi.paa differ diff --git a/SQF/dayz_epoch/textures/spindle.rvmat b/SQF/dayz_epoch/textures/spindle.rvmat index 224f476df..e952a2afe 100644 --- a/SQF/dayz_epoch/textures/spindle.rvmat +++ b/SQF/dayz_epoch/textures/spindle.rvmat @@ -1,28 +1,92 @@ -ambient[] = {1, 1, 1, 1}; -diffuse[] = {1, 1, 1, 1}; -forcedDiffuse[] = {0, 0, 0, 0}; -emmisive[] = {0, 0, 0, 1}; -specular[] = {0, 0, 0, 1}; -specularPower = 1; -PixelShaderID = "NormalMapSpecularDIMap"; -VertexShaderID = "NormalMap"; -class Stage1 { -texture = "z\addons\dayz_epoch\textures\spindle_normal.paa"; -uvSource = "tex"; -class uvTransform { -aside[] = {1, 0, 0}; -up[] = {0, 1, 0}; -dir[] = {0, 0, 0}; -pos[] = {0, 0, 0}; +ambient[]={0.75294119,0.75294119,0.75294119,0.75}; +diffuse[]={0.75294119,0.75294119,0.75294119,0.75}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.14509805,0.17647059,0.21960784,1}; +specularPower=100; +PixelShaderID="Super"; +VertexShaderID="Super"; +class Stage1 +{ + texture="z\addons\dayz_epoch\textures\spindle_nohq.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; }; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; }; -class Stage2 { -texture = "#(argb,8,8,3)color(1,0,1,1)"; -uvSource = "tex"; -class uvTransform { -aside[] = {1, 0, 0}; -up[] = {0, 1, 0}; -dir[] = {0, 0, 0}; -pos[] = {0, 0, 0}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0,0,0,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\addons\dayz_epoch\textures\spindle_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,32,128,1)fresnel(0.9,0.35)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="ca\data\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; }; -}; \ No newline at end of file diff --git a/SQF/dayz_epoch/textures/spindle_nohq.paa b/SQF/dayz_epoch/textures/spindle_nohq.paa new file mode 100644 index 000000000..54d8bd249 Binary files /dev/null and b/SQF/dayz_epoch/textures/spindle_nohq.paa differ diff --git a/SQF/dayz_epoch/textures/spindle_smdi.paa b/SQF/dayz_epoch/textures/spindle_smdi.paa new file mode 100644 index 000000000..2336829d0 Binary files /dev/null and b/SQF/dayz_epoch/textures/spindle_smdi.paa differ diff --git a/SQF/dayz_epoch/textures/windows.rvmat b/SQF/dayz_epoch/textures/windows.rvmat index cefb3f175..f847b86fa 100644 --- a/SQF/dayz_epoch/textures/windows.rvmat +++ b/SQF/dayz_epoch/textures/windows.rvmat @@ -1,10 +1,10 @@ -surfaceInfo="data\glass.bisurf"; -ambient[]={0.62352943,0.62352943,0.62352943,0.91000003}; -diffuse[]={0.62352943,0.62352943,0.62352943,0.91000003}; +surfaceInfo="ca\data\glass.bisurf"; +ambient[]={1,1,1,1}; +diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; -specular[]={0.23529412,0.23529412,0.23529412,0.75999999}; -specularPower=87.599998; +specular[]={1,1,1,1}; +specularPower=100; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 diff --git a/SQF/dayz_epoch/ui/keypad_gui.paa b/SQF/dayz_epoch/ui/keypad_gui.paa new file mode 100644 index 000000000..c6fbc970d Binary files /dev/null and b/SQF/dayz_epoch/ui/keypad_gui.paa differ