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Stop antiwall running on m240 nest getOut
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@@ -61,7 +61,7 @@
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[FIXED] Corpse markers are now deleted for bodies that are hidden.
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[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
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[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs.
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
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[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
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[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
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[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
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@@ -89,6 +89,7 @@
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[FIXED] Fresh spawns running on login if they died while running
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[FIXED] Death camera height incorrect when player dies above terrain level
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[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
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[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
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[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -45,11 +45,14 @@ if (_unit == player) then {
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localize "str_actions_exitBlocked" call dayz_rollingMessages;
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};*/
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_vehicle call player_antiWall;
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//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
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if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
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dayz_getoutTime = diag_tickTime;
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if !(_vehicle isKindOf "StaticWeapon") then {
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_vehicle call player_antiWall;
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//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
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if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
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dayz_getoutTime = diag_tickTime;
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};
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};
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//Debug Info
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