diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index 1e0b6f5eb..9fc8b7ef0 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -61,7 +61,7 @@ [FIXED] Corpse markers are now deleted for bodies that are hidden. [FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad [FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs. -[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad +[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad [FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad [FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death. [FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting). @@ -89,6 +89,7 @@ [FIXED] Fresh spawns running on login if they died while running [FIXED] Death camera height incorrect when player dies above terrain level [FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back +[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons. [NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files. [FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions. diff --git a/SQF/dayz_code/compile/vehicle_getOut.sqf b/SQF/dayz_code/compile/vehicle_getOut.sqf index 1e60995f1..c9d4d5d61 100644 --- a/SQF/dayz_code/compile/vehicle_getOut.sqf +++ b/SQF/dayz_code/compile/vehicle_getOut.sqf @@ -45,11 +45,14 @@ if (_unit == player) then { localize "str_actions_exitBlocked" call dayz_rollingMessages; };*/ - _vehicle call player_antiWall; - //Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds. - if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then { - dayz_getoutTime = diag_tickTime; + if !(_vehicle isKindOf "StaticWeapon") then { + _vehicle call player_antiWall; + + //Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds. + if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then { + dayz_getoutTime = diag_tickTime; + }; }; //Debug Info