Stop antiwall running on m240 nest getOut

This commit is contained in:
ebayShopper
2017-12-13 13:52:58 -05:00
parent 3077b886af
commit b9c9d504d0
2 changed files with 9 additions and 5 deletions

View File

@@ -61,7 +61,7 @@
[FIXED] Corpse markers are now deleted for bodies that are hidden.
[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs.
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
@@ -89,6 +89,7 @@
[FIXED] Fresh spawns running on login if they died while running
[FIXED] Death camera height incorrect when player dies above terrain level
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.

View File

@@ -45,12 +45,15 @@ if (_unit == player) then {
localize "str_actions_exitBlocked" call dayz_rollingMessages;
};*/
if !(_vehicle isKindOf "StaticWeapon") then {
_vehicle call player_antiWall;
//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
dayz_getoutTime = diag_tickTime;
};
};
//Debug Info
//diag_log format["%1(%4) - %2 - %3, (playerPos: %5, ExitPos: %6, IntersectsWith: %7)",_vehicle,_position,_unit,(speed _vehicle),_playerPos,_exitPosition,_intersectsWith];