mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Stop antiwall running on m240 nest getOut
This commit is contained in:
@@ -61,7 +61,7 @@
|
|||||||
[FIXED] Corpse markers are now deleted for bodies that are hidden.
|
[FIXED] Corpse markers are now deleted for bodies that are hidden.
|
||||||
[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
|
[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
|
||||||
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs.
|
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs.
|
||||||
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
|
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
|
||||||
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
|
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
|
||||||
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
|
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
|
||||||
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
|
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
|
||||||
@@ -89,6 +89,7 @@
|
|||||||
[FIXED] Fresh spawns running on login if they died while running
|
[FIXED] Fresh spawns running on login if they died while running
|
||||||
[FIXED] Death camera height incorrect when player dies above terrain level
|
[FIXED] Death camera height incorrect when player dies above terrain level
|
||||||
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
|
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
|
||||||
|
[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
|
||||||
|
|
||||||
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
|
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
|
||||||
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
||||||
|
|||||||
@@ -45,11 +45,14 @@ if (_unit == player) then {
|
|||||||
localize "str_actions_exitBlocked" call dayz_rollingMessages;
|
localize "str_actions_exitBlocked" call dayz_rollingMessages;
|
||||||
|
|
||||||
};*/
|
};*/
|
||||||
_vehicle call player_antiWall;
|
|
||||||
|
|
||||||
//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
|
if !(_vehicle isKindOf "StaticWeapon") then {
|
||||||
if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
|
_vehicle call player_antiWall;
|
||||||
dayz_getoutTime = diag_tickTime;
|
|
||||||
|
//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
|
||||||
|
if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
|
||||||
|
dayz_getoutTime = diag_tickTime;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
//Debug Info
|
//Debug Info
|
||||||
|
|||||||
Reference in New Issue
Block a user