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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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26
SQF/dayz_code/compile/veh_setFixServer.sqf
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26
SQF/dayz_code/compile/veh_setFixServer.sqf
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@@ -0,0 +1,26 @@
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private["_unit","_selection","_strH","_damage","_total"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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if (_selection != "" and local _unit) then {
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_strH = "hit_" + (_selection);
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_unit setHit[_selection,_damage];
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//player sidechat str _damage;
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_unit setVariable [_strH,_damage,true];
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if (_damage == 0) then {
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if (isServer) then {
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[_unit,"repair"] call server_updateObject
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} else {
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PVDZ_veh_Save = [_unit,"repair"];
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publicVariable "PVDZ_veh_Save";
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};
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} else {
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if (isServer) then {
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[_unit,"damage"] call server_updateObject
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} else {
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PVDZ_veh_Save = [_unit,"damage"];
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publicVariable "PVDZ_veh_Save";
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};
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};
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};
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