Files
DayZ-Epoch/SQF/dayz_code/compile/veh_setFixServer.sqf
icomrade b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00

26 lines
690 B
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private["_unit","_selection","_strH","_damage","_total"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if (_selection != "" and local _unit) then {
_strH = "hit_" + (_selection);
_unit setHit[_selection,_damage];
//player sidechat str _damage;
_unit setVariable [_strH,_damage,true];
if (_damage == 0) then {
if (isServer) then {
[_unit,"repair"] call server_updateObject
} else {
PVDZ_veh_Save = [_unit,"repair"];
publicVariable "PVDZ_veh_Save";
};
} else {
if (isServer) then {
[_unit,"damage"] call server_updateObject
} else {
PVDZ_veh_Save = [_unit,"damage"];
publicVariable "PVDZ_veh_Save";
};
};
};