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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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18
SQF/dayz_code/compile/veh_handleKilled.sqf
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18
SQF/dayz_code/compile/veh_handleKilled.sqf
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@@ -0,0 +1,18 @@
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_unit = _this select 0;
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//_killer = _this select 1;
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// ask server to set global damage to 1, save to the hive
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if (local _unit) then {
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if (isServer) then {
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[_unit, "killed"] call server_updateObject;
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} else {
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PVDZ_veh_Save = [_unit, "killed"];
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publicVariableServer "PVDZ_veh_Save";
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};
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};
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// everyone removes their EH for this vehicle
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_unit removeAllEventHandlers "HandleDamage";
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_unit removeAllEventHandlers "Killed";
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_unit removeAllEventHandlers "GetIn";
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_unit removeAllEventHandlers "GetOut";
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