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Update compiles - 2 more files to do
fn_selfActions.sqf player_updateGui.sqf
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@@ -1,8 +1,7 @@
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private["_state"];
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disableSerialization;
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_state = uiNamespace getVariable ['DZ_displayUI', 0];
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//_state = uiNamespace getVariable ['DZ_displayUI', 0];
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// Hard code the GUI on && the Debug Monitor off
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// Hard code the GUI on and the Debug Monitor off
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if (dayzState != 0) then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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//Update GUI
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