Files
DayZ-Epoch/SQF/dayz_code/compile/ui_changeDisplay.sqf
icomrade b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00

44 lines
847 B
Plaintext

disableSerialization;
//_state = uiNamespace getVariable ['DZ_displayUI', 0];
// Hard code the GUI on and the Debug Monitor off
if (dayzState != 0) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
//Update GUI
call player_updateGui;
call ui_initDisplay;
hintSilent "";
};
dayzDebug = false;
/*
switch (_state) do {
case 0: {
if (dayzState != 0) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
//Update GUI
call player_updateGui;
call ui_initDisplay;
hintSilent "";
};
dayzDebug = false;
};
case 1: {
if (dayzState != 1) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
//Update GUI
call player_updateGui;
call ui_initDisplay;
};
dayzDebug = true;
};
case 2: {
if (dayzState != 2) then {
3 cutRsc ["default", "PLAIN",0];
hintSilent "";
};
dayzDebug = false;
};
};
dayzState = _state;
*/